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bento skeleton or classic ?


Pelsya
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Hi everyone , i want to rig a body mesh for second life but i don't know what is the more "effective" skeleton between the bento or the classic skeleton ?

If i create a bento based mesh , can it be compatible with the already existing animation in game ?

Sorry for my english language . Bye everyone .

 

 

 

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The Bento skeleton is made up of additions to the original skeleton and the old bones in the new skeleton behave exactly the same way to animations that they always have. Pre-Bento animations will only animate the old bones but the new bones won't create a problem. The avatar skeleton is coded into the viewer and all current viewers use the Bento skeleton now.

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