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My sculpts from blender and maya are transferring over to SL distorted or spikey, what do i do?


Dom Kingsley
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In general, I am trying to find a way to reduce the number of objects I need in order to create an outdoor theater for teaching. Having reached my object number limit, I've turned to sculpting in order to turn things like a pillar, which takes up about 9 objects, into one.

However, I am having troubles. So far I have worked in blender, maya, and sculptypaint and each has not produced any positive results. In the 3D software, I can create the objects just fine; it is just the transfering over to SL which is causing problems.

When I create the sculpt maps -- the UV image -- and bring them over to SL, the objects always turn out distorted, spikey, or smoothed over. I'm not too sure what is going wrong here. Is there a way to re-create the pillar I need (which has sharp edges) as a sculpt map? How do I do it properly?

Any help would be greatly appreciated. Thanks, Dom.

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