Jump to content
  • 0
sassyclassyxoxo

slink mesh body

Question

6 answers to this question

Recommended Posts

  • 0

No, I am not serious!  I was joking.  And I have no serious answers for you, at least not yet.  Can you post a picture of the problem?

Share this post


Link to post
Share on other sites
  • 0

I commented on your other post:

First thing I'd do is relog.  Sometimes things get odd in SL.  If that is a no go, clearing your texture cache can possibly fix it, cince it would seem to be a texture issue.  Also, pulling out a new copy of the body itself might take care of the problem.

Share this post


Link to post
Share on other sites
  • 0

Most likely your viewer is failing to load the appropriate LoD model for the current view distance. Lower LoD meshes are a simplified version of the full model, including the UV maps. If poorly made, these reduced complexity UV maps might end up too close to a texture border, showing the black background that separates the UV shells.

When it happens to my avatar, right clicking to edit forces a reload, most of the times. If this is no avail, next thing i try is to detach it and wear it again. As last resort i do a relog with cache clearing, but this is quite rare in my case.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...