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slink mesh body


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I commented on your other post:

First thing I'd do is relog.  Sometimes things get odd in SL.  If that is a no go, clearing your texture cache can possibly fix it, cince it would seem to be a texture issue.  Also, pulling out a new copy of the body itself might take care of the problem.

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Most likely your viewer is failing to load the appropriate LoD model for the current view distance. Lower LoD meshes are a simplified version of the full model, including the UV maps. If poorly made, these reduced complexity UV maps might end up too close to a texture border, showing the black background that separates the UV shells.

When it happens to my avatar, right clicking to edit forces a reload, most of the times. If this is no avail, next thing i try is to detach it and wear it again. As last resort i do a relog with cache clearing, but this is quite rare in my case.

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