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Fix floaty effect on appliers?


aliasingishard
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@aliasingishard Your question isn't really clear. Are you making or using an Applier?

What is being applied and to what?

In general, as a user, there is nothing you can do. An Applier applies whatever it designed to apply to the layer it was designed to apply it to. The target, mesh body, hands, head, whatever is usually designed by someone else. Users usually cannot change either. So, what you see is what you get. There aren't any viewer settings that control any of the aspects involved.

Your only option is to talk to the one that made the Applier.

A common mistake among the new is to mix the Classic body and mesh attachments. There are mesh attachments made for the Classic body and mesh attachments made for mesh bodies. Using the later on a classic body is possible, but things do not fit well when you try it. The shape sliders aren't much help adjusting fit as the mesh attachment and Classic body respond differently to slider adjustments. thus the two different classes of mesh attachments.

I hope this answers your question...

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