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Yewsurname

Modifying premade avatar items

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I use the premade avatar 'Julian' and I would like to know if there's anywhere I can find a version of this current outfit or whatever that I can modify. I want to script the items. Thank you.

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1 hour ago, Yewsurname said:

I use the premade avatar 'Julian' and I would like to know if there's anywhere I can find a version of this current outfit or whatever that I can modify. I want to script the items. Thank you.

the point of those starter avatars is you go work on improving your look, not by modifying the stuff you have, but what you can find /buy on MP or inworld stores.

Those avatars, can be used forever of course, but are what they are: starter avatars, and very limited in clothes and look.

If you want clothes that you can modify, you'll have to find and buy those at MP or inworld stores. ( or look for freebies, join hunts, or groups)

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Adding to Alwin's answer...

The starter avatars were not made with an eye toward any compatibility with products made by other creators.  In particular, if you buy mesh clothing for your starter avatar, it might fit poorly.  Same for mesh body attachments like feet and hands...and the skin tone will be difficult to match, since no one makes a texture applier for the starter avatar skins.

To start building your custom avatar, first start with one of the free "Standard Sizing" shapes, found here: https://marketplace.secondlife.com/p/Standard-Sizing-Shapes-Male-Female-Classic-Avatars-BOXED/9303366  You can adjust the appearance sliders for the head and face, but leave the body ones alone, at least for now.  The body shape is what makes them "standard".  Many clothing makers design their clothes to be a good fit for these standard shapes.

Then find a skin you like.  This will involve getting free demo packages from a number of skin creators.  When you find one that works well with your shape and facial features, go back to that store and buy it.  If you plan to add a mesh body or mesh body attachments, also buy the applier sold by the skin maker for the mesh attachment(s) you plan to get.

I teach a Shopping class on Fridays at 5 pm SL Time at Caledon Oxbridge University.  It's free to attend, and you may get more useful information if you join us!

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Adding to Lindal's answer ...

Julian is one of the mesh starter avatars. As Lindal said, the mesh starter avatars don't conform to anything. The best thing to do is switch to one of the standard/classic starter avatars and go from there. You can get skins, hair, clothing (mesh and painted-on), tattoos, etc. for those. LL really shouldn't be offering the mesh starter avatars any more. They're old, ugly, and new users go crazy trying to modify them.

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43 minutes ago, Parhelion Palou said:

They're old

Um... there are some old ones, but Linden Lab has been creating new mesh avatars continuously throughout 2016 and 2017.  Whether they are ugly is a matter of personal opinion. ;)

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12 minutes ago, Rolig Loon said:

Um... there are some old ones, but Linden Lab has been creating new mesh avatars continuously throughout 2016 and 2017.  Whether they are ugly is a matter of personal opinion. ;)

The mesh avatars are old. The standard body ones with mesh clothing they've done since then are quite nice.

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I don't care to change the appearance of my avatar, I simply want to script the mesh, clothes, & hair. If I found another mesh avatar to apply to my own, I would still need one that I can modify to suit what I'm looking for here. I imagine most of the avatars you can buy/find don't come with modify permissions. Is that correct? If I can't script it, I don't want it.

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I have a HUD that I built and scripted that can perform a variety of useful functions, (increase/decrease flight speed, rez/delete a plate that follows under your feet so you can walk on air, as well as a few others) and I'd like to add a toggle feature that renders my mesh skin, hair, and clothing 100% transparent so I can effectively be invisible (unless of course someone has 'Highlight Transparent' on). I've already created the script, I just can't drop it into said objects because I don't have modify permissions.

*Also to add, I know that I could use the invisible texture to make it not visible from 'Highlight Objects' but doing this has the x-ray effect that I'd like to avoid.*

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Aha!  So you don't really want to script the avatar.  You want to script attachments to the avatar that control those functions.  I wondered.  You can't script an avatar, but you can script attachments that are then controlled by a HUD.   That's how those various novelty scripts that change your flight speed or rez a prim in front of you as you "walk on water" all work. You need to drop scripts into your clothing or hair or a whatever to do the invisibility tricks, and then let the HUD toggle the scripts On/Off.

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34 minutes ago, Rolig Loon said:

Aha!  So you don't really want to script the avatar.  You want to script attachments to the avatar that control those functions.  I wondered.  You can't script an avatar, but you can script attachments that are then controlled by a HUD.   That's how those various novelty scripts that change your flight speed or rez a prim in front of you as you "walk on water" all work. You need to drop scripts into your clothing or hair or a whatever to do the invisibility tricks, and then let the HUD toggle the scripts On/Off.

Yeah, I know it's the objects and not the avatar I need to script. The only thing I'm asking here is if there's versions of the starter avatars that have modify permissions. Like how you can download cracked versions of applications, operating systems, etc

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That LOTR necklace sounds pretty cool. I wish I could just see the scripts to make my own :P I'll bookmark it for now and read to try to learn how to make one. Thank you!

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4 minutes ago, Yewsurname said:

The only thing I'm asking here is if there's versions of the starter avatars that have modify permissions. Like how you can download cracked versions of applications, operating systems, etc

No, there aren't.  But fortunately, you don't need mod perms to do what you want, unless I am missing something.

If you're thinking of doing something to crack the perms yourself, think very carefully.  Linden Lab watches out for its own intellectual property.

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I feel ya, I figured that if anyone tried to go into SL source code they'd be banned if discovered. I just didn't know if there were versions of these things out there.

The skin of my AV is already transparent, so if I detach mesh skin, hair, and pants, I'm invisible (unless transparent objects are highlighted). I just don't want to have to go into my inventory every time, I'd rather just have a button on my HUD. Although after reading about that LOTR necklace, I'm renewed with a sense of determination to write a script that can make me invisible even after transparent objects are highlighted, without the side effects of invisiprims.

I hadn't had any reason to go through the trouble of this until last night. I was at a sandbox and I didn't see the rule that they don't allow sky platforms (I was at like 1500m so I figured I wasn't bothering anyone) and an admin came and instead of explaining to me that I was breaking a rule and asking me to abide by them, he began griefing me and messing with my stuff. I didn't see who it was and since then scripted into my flight assist a command that tells me the object name and owner of any object that collides with me that don't belong to me, with a clickable link to their profile. I'd rather avoid something like this in the future though

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9 hours ago, Yewsurname said:

I just don't want to have to go into my inventory every time, I'd rather just have a button on my HUD. Although after reading about that LOTR necklace, I'm renewed with a sense of determination to write a script that can make me invisible even after transparent objects are highlighted, without the side effects of invisiprims.

You could try enabling RLVa in your preferences (not in the stock LL viewer, but many third party viewers have RLVa).  Wear a freebie RLV collar from Open Collar.  Then you can arrange a simple one click command to "remove all clothing and attachments".

Invisiprims don't work at all any more, for anyone who has Advanced Lighting Model enabled in Preferences.  So it's not even just a case of "side effects."

However, pretty much any of these schemes will still leave your nametag visible (except, possibly, the LOTR necklace).  But even items that promise to hide your nametag generally do so by plunging you a couple of meters below ground level.  If you're flying, or far above ground, this trick doesn't work either.  Even worse, an astute person will always be able to find you in the People/Nearby window, teleport to your vicinity with a quick double click, and boom!  you're ejected again.

By far the simplest solution to your actual problem is, "find another sandbox."  And next time, read their rules more carefully!

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Yesterday a friend recommended I use FIreStorm so I'm going to check it out today. I used Singularity when I had winXP but I hardly used it. Which 3rd party viewer would you recommend if you were to recommend one? I was trying to script into my HUD a function that would detach certain attachments upon click, as a toggle, but I don't think with scripting one can attach/detach any object other than the one containing the script. I don't want to remove all my attachments, otherwise my flight assist and HUD would come off and it would be the same issue I have now of having to manually go into my inventory to attach/detach objects.

That's interesting about the advanced lighting options thing. I tried to enable it to see and it won't let me. I imagine my graphics card can't handle it. What do invisiprims look that with that enabled? So then in what way will the LOTR necklace work but invisiprims won't? I have gotten my nametag to disappear with invisiprims, it just needs to be large enough to cover it, although if you zoom out a bit then it becomes uncovered unless you make it huge, which is impractical. If they found a way to do the LOTR necklace successfully, then I can as well.

I'm generally at a different sandbox, I just thought I'd check it out and it was my first time there. I'm used to seeing big signs when you first enter displaying the rules, and since I didn't see one, I figured there wasn't any other than no harassment, spamming, etc. Either way, I wouldn't have expected an admin to be immature about handling the situation. They didn't eject me, they started messing with my things and put me in an invisible cage. If they're going to go through the trouble of doing that, it's not because it's simpler, it's because they wanted to. I would've preferred ejection by far.

I've now scripted a radar and aim detection into my HUD, as well as a collision detector into my flight assist.

Edited by Yewsurname

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When Advanced Lighting is enabled, invisiprims simply do not work at all.  You see the things they are supposed to be covering as if the invisiprim was not there.  That's interesting that you have managed to cover a nametag with an invisiprim...I'd not have thought that would work.  Most gadgets that hide your avatar and your nametag work by sticking you, and it, below ground level.

I'm also surprised at the behavior of the admin.  Ejection is, indeed, the usual reaction to a rule-breaker, not harrassment.  Are you sure he was an admin, and not simply a troublemaker?  You might want to describe his behavior in a notecard to the sandbox owner.

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The name tags are added by the viewer. That's why you can turn them off for yourself but everyone else still sees them ... they're not in-world and not affected by things that are in-world.

 

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On 12/1/2017 at 6:43 PM, Yewsurname said:

I don't care to change the appearance of my avatar, I simply want to script the mesh, clothes, & hair. If I found another mesh avatar to apply to my own, I would still need one that I can modify to suit what I'm looking for here. I imagine most of the avatars you can buy/find don't come with modify permissions. Is that correct? If I can't script it, I don't want it.

That is really hard to say... There are modify shapes, some free some sold. Since I make my own shape, I have no sense of the proportion of No-Mod vs Mod-OK shapes available. Of course looking in the marketplace the impression is No-Mod is dominant. Digging through the freebie places, not so much. 

So, I would say if you spend some time looking you may find what you want, likely even.

I think a good portion of residents by body parts; body, head, hands, feet. Mesh bodies are affected by shape sliders and skins, tats, underwear, and clothes are added via appliers. So, while no-mod they are very modifiable.But, probably not what you want if you plan on scripting them. However, you can animate them if that helps.

Mesh clothes do mostly come as No-Mod. But, there are mesh clothing kits. With these kits, you are buying full-mod rights. I think you have a very good chance of coming up with what you want. Also, as many of the kits provide the DAE file you can modify the base mesh with Blender, Maya, or whatever. When kits are uploaded you have full-mod rights and can script them.

there is a whole other aspect of SL that operates with RLV (Restrained Life Viewer). Many, most?, third=party viewers use RLV. This is a system that allows a scripted prim (HUD or worn thing) to talk to the viewer and control it One of the features of RLV is the ability for scripts to attach and detach clothing items. You may want to read through the RLV specs at Marine Kelley's blog or visit the Open Collar site and read the RLV manuals to see if they are already doing what you want.

Also, it sounds like you are trying to duplicate OUTFITS. I skimmed this thread so, forgive me if I missed the point. But, Outfits are saved sets of clothing and HUD's that are worn with almost a single click.

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On 12/3/2017 at 5:19 PM, Nalates Urriah said:

...Mesh clothes do mostly come as No-Mod. But, there are mesh clothing kits. With these kits, you are buying full-mod rights. I think you have a very good chance of coming up with what you want. Also, as many of the kits provide the DAE file you can modify the base mesh with Blender, Maya, or whatever. When kits are uploaded you have full-mod rights and can script them.

there is a whole other aspect of SL that operates with RLV (Restrained Life Viewer). Many, most?, third=party viewers use RLV. This is a system that allows a scripted prim (HUD or worn thing) to talk to the viewer and control it One of the features of RLV is the ability for scripts to attach and detach clothing items. You may want to read through the RLV specs at Marine Kelley's blog or visit the Open Collar site and read the RLV manuals to see if they are already doing what you want.

Also, it sounds like you are trying to duplicate OUTFITS. I skimmed this thread so, forgive me if I missed the point. But, Outfits are saved sets of clothing and HUD's that are worn with almost a single click.

Thank you very much for this. After learning that with advanced lighting model enabled that the invisiprim is actually useless, (or even if you're just using Singularity) I've lost my reason for wanting to do this. I've looked into the RLV feature, however what I mentioned above is still an issue.


I'm going to look into the mesh clothing kits though, thank you for the tip. I really appreciate your response :)

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