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Texturing no-mod meshes


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Something strange going on here. You can't add a script to a no-mod object (except a very special case where the object has been preset to accept very specific scripts). Unless this is using a script that's already in the object.

So what is this thing you know to be possible, exactly?

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I've seen vehicles sold no mod, with scripts included that apply a texture when you give them the UUID. The creator's way of allowing you to put your own custom paint job on there (why they wouldn't just sell them +mod is beyond me). If that is the case here, it's intentional and no rule would be broken.

Otherwise, using an exploit to get a script into a no mod object to change the texture is still using an exploit.

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If a object gives you the option to texture it(EG: Dialog), or comes with a texture applier, by all means feel free to texture it to your wishes!

If you can add a script to the object that is no modify, chances are, it isn't really no-modify. Objects will show as no modify if they have inventory(such as as script) set to no modify, even if the object it's self is modifiable.

If this is the case, again, feel free to texture it to your wishes!

But if you can put a script into a object that is no modify, or change the texture to it, you should file a bug report at https://jira.secondlife.com/, as this may be part of a much larger bug which Linden Lab would love to hear about and fix! (In fact, if it is undiscovered and you file it as a security issue, you get a L$10,000 bounty for it!)

If this is really a security issue, please read this in full to make sure it gets to Linden Lab properly, without revealing it to the public: http://wiki.secondlife.com/wiki/Security_issues

Edited by Chaser Zaks
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