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Memo Opaque

About Baking Angle of Blender.

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Hello, i just wonder if anyone has any idea about from what angle Blender bakes the textures. Because when you rotate screen, glossy objects seem totally different in rendered screen. So how to understand what angle would match the result of your baking ? So that you could arrange your material as you want it in baked results.

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IIRC, Blender baked glossy highlights from the direction of the normal of each pixel. So it's basically independend of the camera angle. Not sure if that is still the case with Blender Render though.

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