Memo Opaque Posted October 20, 2017 Share Posted October 20, 2017 Hello, i just wonder if anyone has any idea about from what angle Blender bakes the textures. Because when you rotate screen, glossy objects seem totally different in rendered screen. So how to understand what angle would match the result of your baking ? So that you could arrange your material as you want it in baked results. Link to comment Share on other sites More sharing options...
arton Rotaru Posted October 22, 2017 Share Posted October 22, 2017 IIRC, Blender baked glossy highlights from the direction of the normal of each pixel. So it's basically independend of the camera angle. Not sure if that is still the case with Blender Render though. Link to comment Share on other sites More sharing options...
Memo Opaque Posted October 22, 2017 Author Share Posted October 22, 2017 @arton Rotaru Oh ok, so you need to see faces from right its front. Link to comment Share on other sites More sharing options...
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