Ark Vuckovic Posted October 1, 2017 Share Posted October 1, 2017 Hello, I'm getting a problem while trying to rig a piece of clothing. The garment was made in Marvelous Designer 5. Then it was transferred to Blender 2.79. Then I tried to rig it using Avastar 1.7.4. After the Bind to Armature process finished, the sleeves fell down. However, when I try to move the arms the sleeves follow the movements. They just lost the position in relationship to the bone. Here is the snapshot of the process. Can you tell me what shall I do to correct the problem and prevent the sleeves from loosing their position. Thank you. Link to comment Share on other sites More sharing options...
FernandaCassia Posted October 1, 2017 Share Posted October 1, 2017 Try to join the clothes with the body with keep and not Avastar in skinning tools, soon afterwards transfer the weight of the body to the clothes and only later move anything in her. I do not know if you've tried this, but I always follow these steps. Link to comment Share on other sites More sharing options...
Ark Vuckovic Posted October 2, 2017 Author Share Posted October 2, 2017 I'm reliatively new to rigging in Blender a now learning all the tricks yet. Could you, please, clarify how should I transfer the weights? Link to comment Share on other sites More sharing options...
carley Greymoon Posted October 2, 2017 Share Posted October 2, 2017 (edited) 8 hours ago, Ark Vuckovic said: I'm reliatively new to rigging in Blender a now learning all the tricks yet. Could you, please, clarify how should I transfer the weights? try this. before you bind the shirt to the rig, make the underlying avatar visible, then you when you go to bind it, choose "from meshes" from the drop down menu located right by the bind to rig button. avastar will then use the weights of the visible mesh to apply weights to your shirt. to transfer weight paints. click on the "tool" tab, that is the top tab on the left panel, same place the avastar tab is only above it. then right click on the mesh that has the weights, hold down shift and right click on the mesh that receives the weights. then at the bottom of the window where it says "object mode", open that and select "weight paint". then scroll to the bottom of the tool tab and you will see "transfer weights" click that. the weights from the first mesh you selected will transfer to the second mesh you selected. then switch back to object mode. Edited October 2, 2017 by carley Greymoon Link to comment Share on other sites More sharing options...
Ark Vuckovic Posted October 3, 2017 Author Share Posted October 3, 2017 On 10/2/2017 at 6:24 AM, carley Greymoon said: try this. before you bind the shirt to the rig, make the underlying avatar visible, then you when you go to bind it, choose "from meshes" from the drop down menu located right by the bind to rig button. avastar will then use the weights of the visible mesh to apply weights to your shirt. I've done that, but it still dropping the sleeves down. Link to comment Share on other sites More sharing options...
FernandaCassia Posted October 3, 2017 Share Posted October 3, 2017 Follow these steps: Link to comment Share on other sites More sharing options...
Arsenicpop Posted October 21, 2017 Share Posted October 21, 2017 To be honest... The Jomo Fox is a pain to work with, Ive even had problems getting the clothing wot work right in MD with the dummy model the creator gave. Link to comment Share on other sites More sharing options...
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