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Kay Earleno
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Start with the simplest possibility:  There is something there, but it's transparent.  So, highlight transparent objects (CTRL + Alt + T) and see if you can spot what you are tripped over or bumping into.  If so, you have a couple of choices.  One, obviously, is to move it.  If you have mod permissions on the object, another solution is to make the object phantom (Select it with your editor, open the Object tab, and click Phantom). This is a very common problem, particularly with trees and bushes, which have a lot of transparent parts and are often not made phantom.

Then, as Lillith suggests, another possibility is that you have a mesh object with physical boundaries (the bounding box) that extend beyond the visible part. Again, the easy solution is to move it.  If you have mod perms, you might try linking the object to a new prim (make that new prim transparent and be sure to make it the root of the new linkset) and setting the entire linkset except for the new root prim Physics Type NONE (on the Features tab in your editor).  If you're going to do this, I suggest making a backup copy first, especially if the object has an scripts in it.

Yet another possibility is that you have discovered some transparent ghosted objects -- that is, objects that were supposed to have been deleted, but the servers somehow didn't clean up at the time.  That's not a very common situation, but it happens often enough to be a nuisance.  The best solution is to restart the region or simply wait until the region is restarted automatically during the next maintenance cycle.

 

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So far all good answers.

ALSO... try right-clicking in front of the avatar. We still have instances where the viewer fails to render something. The physics engine, the part that keeps avatars from walking through things, is server side and can see the physics of the thing. So, you can click on it, visible or not. This often wakes the viewer up and it renders the object.

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