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Alpha Glitch layering issue (Mesh Head) Please help


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Hi everyone,

 

So im having a kinda major issue when it comes to the layering / alpha issues on my mesh heads. At the moment my heads are cut up into pieces to allow mix & match features however i will be switching this to faces with the next update so it wont matter.

Anyway, the issue im having has to deal with the Eyebrows, Eyeshadow & Eyelashes layers.  All of which need to work with alpha textures for applier creators to make their own features. There are multiple mesh heads on the market that do this without any issues from what i have seen, however mine are stuck with the alpha glitching/fighting issue. 

 

I was told By catwa it was a scripting Issue that her scripter fixed, when i asked the scripter he basically said he had agreed to not share information but i can find another scripter who may know how to fix it, at this point i am willing to pay any amount to get this fixed.

 

Example of glitch ( eyelashes have alpha glow around them, eyebrow is cutting off eyeshadow texture at the top) : https://gyazo.com/aa8f617fddc2b7b07647a13733fc0889

The current way i have it : https://gyazo.com/1cbca72e7cb6570023ffcc7f2d17fb58

* Green = Eyebrow Layer (cutout seperate mesh)

* Blue = Eyeshadow Layer (cutout seperate mesh)

* LightBlue = Eyelashes (seperate mesh)

Sometimes the eyeshadow simply wont show up at all due to the lashes being in front of them. 

 

So far i have tried combining the eyelash layers and eyeshadow layers with no fix. I have also tried seperate faces and having them all combined to no avail. I have also tried changing the eyelashes to Alpha Masking, however the clumpy look isnt really appealing to myself or my customers. I have tried putting the eyebrow layer on Alpha Masking and it doesnt help much when it comes to the eyeshadow glitching.

So im wondering if anyone has any ideas/suggestions as to how i should be layering my alpha layers so this doesnt happen. Any help would be greatly appreciated, ive tried over and over for a fix on this.

Thanks in advance for reading! <3

 
 
PS: I know this can be done Catwa lelutka and many other big mesh head creators have found the solution to this issue but unfortunately no one wants to help ;[
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I assume the alpha layer in the texture of the eyelashes are correct?

As to use a script to manipulate the alpha mask, it is possible within limits, using a combination of PRIM_ALPHA_MODE and PRIM_ALPHA_MODE_MASK setting the mask cutoff value. I would assume ,this is the "secret" behind  the mentioned fix using a script.

 

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