MSTRPLN Posted August 12, 2017 Share Posted August 12, 2017 (edited) Hello, for some odd reason the alpha channels of either the normal map, specular map or both makes some weird light jagged edges. (saved as Targa 32bit) I've followed this article: -click Edited August 12, 2017 by MSTRPLN Link to comment Share on other sites More sharing options...
arton Rotaru Posted August 12, 2017 Share Posted August 12, 2017 What happens if you set the diffuse to 1% transparency in-world? Could be that the Automatic Alpha Masks is kicking in here. Link to comment Share on other sites More sharing options...
MSTRPLN Posted August 12, 2017 Author Share Posted August 12, 2017 unfortunately i doesnt change anything Link to comment Share on other sites More sharing options...
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