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No there isn't.

I'm not sure why, even with skeleton and path based flexis it could still have been a very interesting (relatively) low lag animation option. Opensim has it for objects (not avatars), OpenGL supports it and it shouldn't be any problem for HAVOK to handle either.

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2 hours ago, ChinRey said:

No there isn't.

I'm not sure why, even with skeleton and path based flexis it could still have been a very interesting (relatively) low lag animation option. Opensim has it for objects (not avatars), OpenGL supports it and it shouldn't be any problem for HAVOK to handle either.

yush i ask cus i saw secondlife is awesome already now with havok. if there's ragdoll physic like gta 5 or another game, secondlife will more amazing specially for combat sim roleplay

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