# Problem With Small Mesh Objects Deforming Uppon Uploading ( Pictures included )

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Hi all,

I'm working on a new accessory for ears ( little wings ) which have jewelry attached to it. It looks nice and all in the preview window, but once i hit the upload button and upload it, the small rings become bigger and some of the jewelry also deforms out of their intended size

Picture explaining the problem:

How it looks in the preview window:

I have no idea where the problem is, it looked nice and all in my 3D modeling program, and looks good in the preview window too. it's just strange.

Any help ? I'm using Maya 2016

Thanks

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In Second Life the minimum size of any object is 1x1x1 centimenters. If a mesh is smaller than that, in one or more dimensions, the mesh will be stretched to the minimum size. It's a common problem with very small things like jewelry.

To work around that you need to add geometry that is larger than the minimum allowed dimensions. My prefered method of achieving this looks like this. Doing it this way, you don't have to assign an additional material to make the extra geometry invisible.
(There used to be nice images from Aquila how to do this, but it looks like these are all lost as well.  So here's a quick and dirty illustration.)

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1 hour ago, arton Rotaru said:

So here's a quick and dirty illustration

Oh i see how this works, But does the triangle have to be transparent ?

Edited by Katherineluv23
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2 hours ago, Katherineluv23 said:

But does the triangle have to be transparent ?

No, that's the point of doing it this way. The "triangle" will be just an edge with 2 vertices at the same coordinates, and 1 at the opposite corner.. It only has to be 3 vertices still, so don't remove doubles, collaps, or merge these 2 superimposed vertices.

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• 2 weeks later...
On 7/30/2017 at 7:21 PM, arton Rotaru said:

No, that's the point of doing it this way. The "triangle" will be just an edge with 2 vertices at the same coordinates, and 1 at the opposite corner.. It only has to be 3 vertices still, so don't remove doubles, collaps, or merge these 2 superimposed vertices.

I was finally able to test it today, I tried it a while ago and it worked. Thanks : )

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• 1 month later...

hi ! (first of all  i'm french and sorry for my english )

i'm just trying this method for a jewel , and i'm uploading my mesh jewel but i get the message " mav block missing" just because i followed this triangle method , i dont know why, i had no problem downloading my mesh before, do you guys know why? thank you

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Salut !

1 thing you could try would be load a cube for the Physics model and  then hit theAnalyze button.

Do you get the same error ( "mav block missing" ) if you replace your tiny jewel with a cube of a similar size?

Edited by Aquila Kytori
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6 hours ago, Vanessa Wisent said:

hi ! (first of all  i'm french and sorry for my english )

i'm just trying this method for a jewel , and i'm uploading my mesh jewel but i get the message " mav block missing" just because i followed this triangle method , i dont know why, i had no problem downloading my mesh before, do you guys know why? thank you

You need to merge your object with the invisible line thingy

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4 hours ago, Aquila Kytori said:

Salut !

1 thing you could try would be load a cube for the Physics model and  then hit theAnalyze button.

Do you get the same error ( "mav block missing" ) if you replace your tiny jewel with a cube of a similar size?

Thank you very much it worked i love you lol  , well there's still a problem i guess cause with this method my mesh takes 42 prims instead of 15 and i don't know why  but i'll survive

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12 minutes ago, Katherineluv23 said:

You need to merge your object with the invisible line thingy

thank you katherine it worked