Jump to content

Problem With Small Mesh Objects Deforming Uppon Uploading ( Pictures included )


Katherineluv23
 Share

You are about to reply to a thread that has been inactive for 2259 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

Hi all,

I'm working on a new accessory for ears ( little wings ) which have jewelry attached to it. It looks nice and all in the preview window, but once i hit the upload button and upload it, the small rings become bigger and some of the jewelry also deforms out of their intended size

 

Picture explaining the problem:

How it looks in the preview window: N0JOy4L.png

How it looks once uploaded: iDbjVAS.jpg

 

I have no idea where the problem is, it looked nice and all in my 3D modeling program, and looks good in the preview window too. it's just strange.

 

Any help ? I'm using Maya 2016

Thanks

Link to comment
Share on other sites

In Second Life the minimum size of any object is 1x1x1 centimenters. If a mesh is smaller than that, in one or more dimensions, the mesh will be stretched to the minimum size. It's a common problem with very small things like jewelry.

To work around that you need to add geometry that is larger than the minimum allowed dimensions. My prefered method of achieving this looks like this. Doing it this way, you don't have to assign an additional material to make the extra geometry invisible.
(There used to be nice images from Aquila how to do this, but it looks like these are all lost as well. :/ So here's a quick and dirty illustration.)
Nano-Mesh01.thumb.jpg.d751336bcb1083cd71d0540046209a59.jpg

 

Link to comment
Share on other sites

2 hours ago, Katherineluv23 said:

But does the triangle have to be transparent ?

No, that's the point of doing it this way. The "triangle" will be just an edge with 2 vertices at the same coordinates, and 1 at the opposite corner.. It only has to be 3 vertices still, so don't remove doubles, collaps, or merge these 2 superimposed vertices.

  • Like 2
Link to comment
Share on other sites

  • 2 weeks later...
On 7/30/2017 at 7:21 PM, arton Rotaru said:

No, that's the point of doing it this way. The "triangle" will be just an edge with 2 vertices at the same coordinates, and 1 at the opposite corner.. It only has to be 3 vertices still, so don't remove doubles, collaps, or merge these 2 superimposed vertices.

I was finally able to test it today, I tried it a while ago and it worked. Thanks : )

Link to comment
Share on other sites

  • 1 month later...

hi ! (first of all  i'm french and sorry for my english )

i'm just trying this method for a jewel , and i'm uploading my mesh jewel but i get the message " mav block missing":( just because i followed this triangle method , i dont know why, i had no problem downloading my mesh before, do you guys know why? thank you 

Link to comment
Share on other sites

6 hours ago, Vanessa Wisent said:

hi ! (first of all  i'm french and sorry for my english )

i'm just trying this method for a jewel , and i'm uploading my mesh jewel but i get the message " mav block missing":( just because i followed this triangle method , i dont know why, i had no problem downloading my mesh before, do you guys know why? thank you 

You need to merge your object with the invisible line thingy

Link to comment
Share on other sites

4 hours ago, Aquila Kytori said:

Salut ! :)

1 thing you could try would be load a cube for the Physics model and  then hit theAnalyze button.

 

Do you get the same error ( "mav block missing" ) if you replace your tiny jewel with a cube of a similar size?

 

 

Thank you very much it worked i love you lol  , well there's still a problem i guess cause with this method my mesh takes 42 prims instead of 15 and i don't know why  but i'll survive ;)

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 2259 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...