Jump to content

Region Map Solid Green

You are about to reply to a thread that has been inactive for 1195 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

Good day all,

I'm looking for some suggestions to hunt down whats causing our region map to be a solid green/gray color.


I had read that certain sim surrounds can cause this and have since then removed it from the sim as a precaution (although the surrounds maker insists that it should not be the cause). That been said it seems it did not help with the issue. I have tried looking for giant mega prim too and that doesn't seem to be the case either. 

As for scripts ? i have looked and no script is demanding an excessive amount of memory so I'm drawing a blank.

If you have any suggestions on tracking down what could the possible cause I'd greatly appreciate it.

Silver Dragon Resort.


Link to post
Share on other sites

SecondLife's SLoogle-Earth Sat-Cam map system, basically tries to include everything on a region thats under about 780m altitude? I forget the exact cutoff point, certainly I've seen a lot of 'sky-writing prim signs at around 760 odd m.

Some sim surrounds can cause blank-map, because they are in the sat-cam rendering range but the sat-cam system doesn't know how to render them except as a big coloured region blanketing blob. Having the center of the object below sim-dirt level might help.

However it's not limited to sim-surrounds, sky-platforms can cause it too, especially megaprim ones as large or larger than the region.

you could try making a 64x64x1 m platform out of a prim, colour it bright red, plonk it in the middle of the region at an altitude of say 1000 m and wait for it to show or not on the map, then gradually lower it in 100 m increments till it vanishes, then you'll know the approximate altitude of whatever is blanketing your region.

Link to post
Share on other sites


This topic is now archived and is closed to further replies.

  • Create New...