FernandaCassia Posted June 25, 2017 Share Posted June 25, 2017 (edited) I have noticed that some clothes even without changing the lighting or putting facelight / light remain perfect, same as with lighting. How do you do this? Is there any configuration in photoshop, mesh super low? Or very high? For my clothes with and without illumination change drastically. Grateful No light = normal (afternoon) lighting. Light = edited environment setting.(All white, made studio) Edited June 25, 2017 by FernandaCassia Link to comment Share on other sites More sharing options...
ChinRey Posted June 25, 2017 Share Posted June 25, 2017 (edited) In the textures tab in the regular edit/build window, check the full bright box to switch off all shaders: That's all. It's one of the oldest functions in SL and not at all particularly associated with mesh or clothing. I suggest you think twice before you do it though. I can't imagine there are many oteghrs who agree with you that clothes that glow in the dark are "perfect". I don't know this but I wouldn't be at all surprised if fullbright clothes could even get you banned from a few places in SL. Edited June 25, 2017 by ChinRey Typos 1 Link to comment Share on other sites More sharing options...
FernandaCassia Posted June 25, 2017 Author Share Posted June 25, 2017 (edited) It is not full bright, I have already tested it and it is not active. Here is an image of a full perm outfit that does not change dramatically with lighting and no lighting and it does not have full bright active. No light [ edit: normal (afternoon) lighting] Light [edit: edited environment setting.(All white, made studio] Edited June 25, 2017 by FernandaCassia Link to comment Share on other sites More sharing options...
arton Rotaru Posted June 25, 2017 Share Posted June 25, 2017 I'm also not certain what do you exactly mean by light, and no light. From the images in the first post, I would say it's quite normal self shadowing the dress from the sun at 12:00 PM. The dress in your second post, at night does indeed look like fullbright judging from the iamge. You may want to check if the diffuse texture isn't set to "Emissive" in the Alpha mode drop down. Which is basically the same as fullbright, only with much more controll over the area and the strength of the brightmess. 1 Link to comment Share on other sites More sharing options...
FernandaCassia Posted June 25, 2017 Author Share Posted June 25, 2017 (edited) Sorry, No light = normal (afternoon) lighting. Light = edited environment setting.(All white, made studio) Edited June 25, 2017 by FernandaCassia Link to comment Share on other sites More sharing options...
arton Rotaru Posted June 25, 2017 Share Posted June 25, 2017 Alright. Something what could make the difference could be the vertex normals of the dresses. In that image below the model on the left has it's default normals, and how it gets shaded at 12:00 PM inworld. The model on the right has edited vertex normals, which are pointed upwards a bit. Actually there are no normals which would point downwards anymore on the model. That's a common technique to enhance the shading of trees, and grass and the like. 4 Link to comment Share on other sites More sharing options...
FernandaCassia Posted June 25, 2017 Author Share Posted June 25, 2017 OK thank you! I will look at some web tutorials and try to do. Link to comment Share on other sites More sharing options...
Imagin Illyar Posted July 9, 2017 Share Posted July 9, 2017 On 6/25/2017 at 8:58 PM, FernandaCassia said: OK thank you! I will look at some web tutorials and try to do. If you find anything, please let us know! 2 Link to comment Share on other sites More sharing options...
FernandaCassia Posted July 9, 2017 Author Share Posted July 9, 2017 (edited) I have tried something that I find on the web in Maya 2013 and blender, but so far without success. Maya: These yellow arrows are the normal vertex, which you simply dropped on your clothing and went ahead of it. In the second life, they look ok when the avatar is stopped, but when she walks the clothes '' blinks '', it turns white, gray, white, gray, non-stop. Blender: In the second life so that it is with the full light was on, very white, even in natural light (noon) Edited July 9, 2017 by FernandaCassia Link to comment Share on other sites More sharing options...
arton Rotaru Posted July 9, 2017 Share Posted July 9, 2017 (edited) 4 hours ago, Imagin Illyar said: If you find anything, please let us know! Editing the vertex normals, like I did in the example images, is pretty easy in 3ds max. However, unfortunately it isn't as easy in Maya, or Blender. Blenders normal editing tools are rather non existent still, and Maya isn't as capable as Max in this area either. On such dense meshes as shown in the images of Fernandas post, it can be a real pain to edit normals anyway I guess. Edited July 9, 2017 by arton Rotaru typo 1 Link to comment Share on other sites More sharing options...
Imagin Illyar Posted July 9, 2017 Share Posted July 9, 2017 I found this for Blender: https://docs.blender.org/manual/en/dev/modeling/modifiers/modify/normal_edit.html I don't know much about this (yet) but apparently it's a modifier in Blender and, from the page I linked, it doesn't look too hard. On 6/25/2017 at 8:58 PM, FernandaCassia said: OK thank you! I will look at some web tutorials and try to do. If you find anything, please let us know! 1 Link to comment Share on other sites More sharing options...
arton Rotaru Posted July 9, 2017 Share Posted July 9, 2017 1 hour ago, Imagin Illyar said: https://docs.blender.org/manual/en/dev/modeling/modifiers/modify/normal_edit.html I don't know much about this (yet) but apparently it's a modifier in Blender and, from the page I linked, it doesn't look too hard. Good luck with that. I'm curious to see what you can get out of this. 1 Link to comment Share on other sites More sharing options...
Fluffy Sharkfin Posted July 10, 2017 Share Posted July 10, 2017 10 hours ago, Imagin Illyar said: I found this for Blender: https://docs.blender.org/manual/en/dev/modeling/modifiers/modify/normal_edit.html I don't know much about this (yet) but apparently it's a modifier in Blender and, from the page I linked, it doesn't look too hard. If you find anything, please let us know! You may have more luck looking at the Data Transfer Modifier. Drongle McMahon gives a very good explanation of the process in this thread Blender & normal editing - rounded edges 2 Link to comment Share on other sites More sharing options...
FernandaCassia Posted July 13, 2017 Author Share Posted July 13, 2017 I downloaded 3D Max in the trial version, but I have not had time to try anything on it or Blender, my university is on trial week. Drongle McMahon's tutorial looks great, I'll try it as soon as I have time. Thanks for the tips, as soon as I do something, I post here. =) Link to comment Share on other sites More sharing options...
FernandaCassia Posted July 22, 2017 Author Share Posted July 22, 2017 (edited) Hello! I downloaded the 3ds Max 2017 in version student and i achieved edit correctly. I split the dress in zbrush and edited the vertex normals in 3ds max . Note: I edited in the low version, I left the mesh smooth with blender sculpt mode. Before: midday lighting After: midday lighting Thank you Edited July 22, 2017 by FernandaCassia I achieved edit correctly. Link to comment Share on other sites More sharing options...
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