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Face Lights and Lag Effects


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16 minutes ago, LittleMe Jewell said:

Bright face lights only impact others' view / opinion of you.

And I am sure those opinions vary, my opinion is always "that looks silly, a glowing face"

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1 hour ago, Talligurl said:

And I am sure those opinions vary, my opinion is always "that looks silly, a glowing face"

I don't mind so much if it is really soft and kept in close, but I remember seeing a gal years back that seemed like she was trying to light up half the sim with hers.

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The min-nova 5000 model facelight with 8 or more suns orbiting your head... I have seen someone with one of those in a dimly lit dungeon before.  It really hurt to look in her direction. You couldn't see her anyway since it was all washed out.

If you can adjust the light to match your skin tone with a short radius so that all it does is get rid of the face and neck shadows, your good.  If people can tell you have a face light, it's too bright.

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i thank the Firestorm every day!!! the possibility to hide those horrible lighthouses around you ..

Facelights are made for making pics... for all other things you have windlightsettings.

And... nobody sees you as you see yourself... you think to look great with a personal lighthouse on your cheeks, but it looks simply awfull....and you ruin the carefully made surroundings and sim designs.

Edited by Alwin Alcott
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I am surprised no one has yet started marketing face lights for real life. just imagine little LED lights on the end of i stick attached to you ear, it could be an option with a bluetooth headset

 

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5 minutes ago, Talligurl said:

I am surprised no one has yet started marketing face lights for real life. just imagine little LED lights on the end of i stick attached to you ear, it could be an option with a bluetooth headset

 

In RL I have wrinkles.  I do not need to accentuate those.

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5 minutes ago, LittleMe Jewell said:

In RL I have wrinkles.  I do not need to accentuate those.

well obviously they wouldn't be marketed to us, but those young pretty people. The ones who do not need SL to be gorgeous. 

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40 minutes ago, Alwin Alcott said:

 

i thank the Firestorm every day!!! the possibility to hide those horrible lighthouses around you ..

 

You can switch off everyones facelight with every viewer. That's why I don't care about facelights. They don't exist.

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2 hours ago, Talligurl said:

And I am sure those opinions vary, my opinion is always "that looks silly, a glowing face"

The correct response is...

"ARGH! Nuclear powered facelight! It Burns! It Burns! My eyes are MELTINGGGGGGGGGGGGGGGGGG!"

Just scream that in local chat whenever a 10m radius eye destroyer appears.

I made a facelight, for taking profile picks at night, I didn't use a 10 m radius intensity 1 Nuclear prim ball, let alone the 2-8 so many idiots wear.

SL uses opengl, which supports a maximum of 8 lights, these being the 8 closest to the camera, except, SL reserves 2 ofthese 8 for the sim sun and sim moon, so having more than 6 lights in your immediate vicinity is kind of pointless anyway.

The light I made for my self was a DIRECTIONAL light, or Projector, if you use a rectangular prim (or double sided mesh plane in my case), and play carefully with the range, falloff and cone width settings, you can make a nice soft face/body light that will subtly illuminate your head and torso, and which wont light up the wall behind you or melt anyones eyes.

Problem is most facelight makers learned what little they know about 3d lighting setups playing with the default light setups in Poser and that alone is reason enough to just give up on people ever using facelights properly across the grid as a whole.
 

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4 hours ago, CardinalSin Reanimator said:

Is there a lag correlation between how bright a face light is and its impact on area? OR is the face light brightness not a true indicator of lag effect on area?

Any rendering effect comes at a cost. The more objects/surfaces on screen receive light from a point light, the more render intensive the scene will be. It's less costly with Advanced Light Model turned on, because it handles lit surfaces differently than the classic forward renderer.

33 minutes ago, Klytyna said:

SL uses opengl, which supports a maximum of 8 lights, these being the 8 closest to the camera, except, SL reserves 2 ofthese 8 for the sim sun and sim moon, so having more than 6 lights in your immediate vicinity is kind of pointless anyway.

That's only true for the forward renderer (ALM Off). With the defered renderer (ALM On) the number of point lights is unlimited.

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4 minutes ago, arton Rotaru said:

That's only true for the forward renderer (ALM Off). With the defered renderer (ALM On) the number of point lights is unlimited.

 

DARK GODS of the Grid! Don't tell them that, now we'll have idiots wearing 20 or 30 nuclear powered 10 m radius facelight sets. Besides, I'm constantly told that people with computers newer, faster and more powerful than mine CANNOT use ALM as their pc's are not powerful enough, despite my steam powered clunker having supported it for 3 years or so. Now I just assume all these 64 bit octocores just cant see my specular shine, or enjoy the lighting effects in my dungeon properly...
 

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I don't know. It's an ongoing question how many have ALM enabled. Truth is, a lot more people could have ALM on without having any framerate issues because of it.

18 minutes ago, Klytyna said:

Now I just assume all these 64 bit octocores just cant see my specular shine

A "decent" facelight can help to bring out that shine even in the shadows, or at night. ^_^Facelight_7000.thumb.jpg.f04e14ad329c49878901dddd74c9d2bd.jpg

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4 hours ago, CardinalSin Reanimator said:

Is there a lag correlation between how bright a face light is and its impact on area?

Oh yes. The brighter your facelight is, the more people will keep away from you and the more people keep away from you, the lower the lag gets.

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Just now, CardinalSin Reanimator said:

I would like to thank Arton, Klytyna and Parhelion for addressing the question I actually asked.  As for all the others; I wasn't looking for people's opinions on face lights so not sure why so many chose to post them here.

Because you asked what impact they have on the area. That IS the impact they have, avoidance, ignoring and even derendering by other folks :) 

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5 minutes ago, CardinalSin Reanimator said:

I would like to thank Arton, Klytyna and Parhelion for addressing the question I actually asked.  As for all the others; I wasn't looking for people's opinions on face lights so not sure why so many chose to post them here.

this is general discussion... not "my question only and don't dare to tell something i don't like"

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1 hour ago, CardinalSin Reanimator said:

I would like to thank Arton, Klytyna and Parhelion for addressing the question I actually asked.  As for all the others; I wasn't looking for people's opinions on face lights so not sure why so many chose to post them here.

My reply wasn't just a joke. But if you want me to put it straight: if anybody wears a facelight that is so poorly made it lights up the surroundings too, not just the face, lag is not the biggest problem they cause.

That's a direct response to this:

2 hours ago, arton Rotaru said:

The more objects/surfaces on screen receive light from a point light, the more render intensive the scene will be.

A facelight isn't supposed to light up any object or surface except that one face. It's very easy to set a facelight up that way and then the brightness shouldn't affect lag at all.

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