Memo Opaque Posted May 24, 2017 Share Posted May 24, 2017 Hello, are those shadows under the most of furnitures in SL made with any technic in 3D programs ? Or are they just black texturea with alpha maps on some planes, put under furnitures ? Link to comment Share on other sites More sharing options...
Rolig Loon Posted May 24, 2017 Share Posted May 24, 2017 Some are textures drawn on prims and added to the furniture's linkset. Some are faces in the mesh model that have been textured as shadows (either drawn or generated as an AO image). And some are generated in world by local or global light sources (if you have Advanced Lighting and shadows turned on in the viewer). 6 Link to comment Share on other sites More sharing options...
arton Rotaru Posted May 24, 2017 Share Posted May 24, 2017 Usually these are baked shadows on a plane in 3d programs. From some light sources. It's not Ambient Occlusion baking. 2 Link to comment Share on other sites More sharing options...
Pamela Galli Posted May 24, 2017 Share Posted May 24, 2017 I use AO so it looks like a shadow on a cloudy day yet doesn't conflict with inworld shadows that may be turned on. 4 Link to comment Share on other sites More sharing options...
Ivanova Shostakovich Posted May 24, 2017 Share Posted May 24, 2017 (edited) I've made furniture using either AO or lighted baking, depending on the configuration of the furniture and where it would (most likely) be placed. In-world shadows using advanced lighting will work if the furniture is outdoors and/or if projected lighting sources are used. I think a good feature is baked shadows you can turn off if you want the AL shadows only. Edited May 24, 2017 by Ivanova Shostakovich 2 Link to comment Share on other sites More sharing options...
Memo Opaque Posted May 24, 2017 Author Share Posted May 24, 2017 Your answers were helpful, thank you. i will make it by baking the texture 1 Link to comment Share on other sites More sharing options...
arton Rotaru Posted May 24, 2017 Share Posted May 24, 2017 30 minutes ago, Pamela Galli said: I use AO so it looks like a shadow on a cloudy day yet doesn't conflict with inworld shadows that may be turned on. Last time I baked ground shadows was in 2012 actually. And the objects have the option to turn the shadow plane off indeed. Since then my take on it is, if you want shadows, turn real time shadows on. 1 Link to comment Share on other sites More sharing options...
Pamela Galli Posted May 24, 2017 Share Posted May 24, 2017 I only turn on shadows if I am taking pics -- my iMac takes too big a hit from shadows. Most of my shadow planes are removable, all of them can be made transparent. Link to comment Share on other sites More sharing options...
Memo Opaque Posted May 24, 2017 Author Share Posted May 24, 2017 Just now, arton Rotaru said: Last time I baked ground shadows was in 2012 actually. And the objects have the option to turn the shadow plane off indeed. Since then my take on it is, if you want shadows, turn real time shadows on. Well, some graphic cards don't support ultra graphic settings. In that case, baked shadow can be good Link to comment Share on other sites More sharing options...
arton Rotaru Posted May 24, 2017 Share Posted May 24, 2017 Yes indeed, I don't say baked shadows don't look good. But personally I don't miss them much. I have real time shadows turned off most of the time as well. Because the shadows kill too much of the specular reflections. Tough life this second one. 1 Link to comment Share on other sites More sharing options...
ChinRey Posted May 25, 2017 Share Posted May 25, 2017 One very important thing we have to mention about shadow planes under furniture: make sure they're not absolutely flush with the floor. They have to be positioned slightly above it to avoid annoying texture flickering. 2 Link to comment Share on other sites More sharing options...
Memo Opaque Posted May 26, 2017 Author Share Posted May 26, 2017 Sometimes baking ends up blank, though. Any idea what may cause it from your experiences ? Link to comment Share on other sites More sharing options...
arton Rotaru Posted May 26, 2017 Share Posted May 26, 2017 @Memo Opaque Let us know which program you are baking in. Link to comment Share on other sites More sharing options...
Memo Opaque Posted May 31, 2017 Author Share Posted May 31, 2017 It is Blender. I had a joined object with afew materials. So i would just bake each material and then figured out i had to unjoin them to bake them Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now