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Good morning , i'm new in modelling , i start with MAYA is a good program, my first creation is a bag , well i just can't do straps. When i buy bag in SL the straps is perfect on my shape plz help me to finish my work by answering or  if you have any tutorial  or a website who talk about that give me plz ,thank you 

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There are several ways of modeling straps. You could do them on the character in a retopo style with polygons, or snaping curves on the surface., which will be converted to polygons.

However, I like to model straps straight on the grid, with all it's details. Then creating a plane, which is subdivided quite a bit, of the same size just below the strap. SkinWrap the strap to the plane, and add a free form deformation modifier to the plane, and move it to it's final shape using just the FFD control points.

I know, SkinWrap and Free Form Deformation are 3ds Max terms. In Maya it would be the Wrap Deformer, and the Lattice Deformer I guess.

Edited by arton Rotaru
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