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Any success with converting rigged blender files for maya?


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Has anyone have had any success with converting rigged mesh files for mesh bodies to maya files so they can be uploaded to second life? I know fbx and dae files can exported from blender and imported in maya, but usually rigged files get the wrong values such that can't be uploaded and work correctly.

Does anyone have a method a program that can do the job? I ask because most mesh body files that I've gotten from designers are blender files, and I use maya. 

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