Olivia Yokosuka Posted May 16, 2017 Share Posted May 16, 2017 Hi, I’m trying to make a simple pet-attachment in Blender animated with Bento skeleton. I created (test): mesh model with weights and animation. Now, it works in Blender only. I found a suggestion that it should be done with Avatar. I bought, activated Avatar. Seems that It enabled animation uploading in SL what was a part of problem (without it I had 'Failed to upload animation(...)' notices). But I still don’t have a working animated pet. What I have now after upload to SL (created/exported from Blender with Avatar Adddon active) are: my animation (working with Bento skeleton) STATIC mesh model of pet attached to avatar During mesh model upload option for skin weights are unavailable. When I export mesh from Blender I have Armature modifier. I made already animated pets in SL (with Blender and baked frames script/method). I also made weighted clothing in SL with Blender earlier. YT tutorials brought me this far, but I feel stack now. Link to comment Share on other sites More sharing options...
Medhue Simoni Posted May 28, 2017 Share Posted May 28, 2017 In Avastar, after your adjust the bones for your custom skeleton, you need to save the joint positions. You can do this by clicking the Convert to Bind pose option. Link to comment Share on other sites More sharing options...
Olivia Yokosuka Posted August 30, 2017 Author Share Posted August 30, 2017 Thank you for answer Medhue! Link to comment Share on other sites More sharing options...
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