Jump to content

Maya help


Torako Haiku
 Share

You are about to reply to a thread that has been inactive for 2535 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

I know this isn't the right forum, but people in the animation forum don't seem familiar with Maya and I was told there are Maya users here. When I export animations made in Maya to second life, the rotations end up on the wrong axes. Rotating Z seems to end up rotating X in-world, and rotating X rotates Y. What can I do to fix this?

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 2535 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...