FernandaCassia Posted May 6, 2017 Share Posted May 6, 2017 (edited) The texture of the dress is okay when the avatar is stopped, but when it moves it becomes stained and blurred. Anyone have any ideas how to fix this? Edited May 6, 2017 by FernandaCassia Link to comment Share on other sites More sharing options...
Chic Aeon Posted May 6, 2017 Share Posted May 6, 2017 That is because the mesh isn't rigged optimally :D. A typical problem with long skirts that aren't full. If YOU made the dress, then it is back to the weight-painting drawing board. If this is purchased mesh with no active file included (and that is typical) then there isn't really anything you can do. Sometimes you can be creative with your texture. I guess a SOLID color in the skirt area might be acceptable and put some pattern on the top part. Sorry. 2 Link to comment Share on other sites More sharing options...
arton Rotaru Posted May 6, 2017 Share Posted May 6, 2017 Yeah what Chic said, the stretched UVs are hard to avoid on a mesh like this. The stretch can be mitigated to some degree by adding more vertices in the center, and distributing the weights on a wider range to both legs. With the center line weighted equal to both legs. Though, you will most likely run into other issues, where the legs will clip through the skirt while walking. It would be probably best to alpha out the legs entirely then. 1 Link to comment Share on other sites More sharing options...
FernandaCassia Posted May 7, 2017 Author Share Posted May 7, 2017 The mesh is creation my. Thank you by answers. Link to comment Share on other sites More sharing options...
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