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xinian Edring

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Each to their own :) I've always tried my best to adapt my RP to whatever the person or people I'm playing opposite are giving out. I'm just as happy to one-liner my way through a fast-paced RP session as I am to take the time to create a paragraph of action around my speech. Seat-of-the-pants RP is fun; hammering out a line and sending it out there to see what response it garners.

What I do object to is when RPers don't respect other players' wishes around certain aspects of RP. In one sim I played in, my character was non-combatant, which meant that I preferred to roleplay any fights rather than mash buttons on a weapon HUD. Going into mouselook for any melee weapon tends to disorient and nauseate me, so I always prefer to be non-com, if the meter has that option. If it doesn't, then I just try to avoid fights.

I've been in the middle of fantastic multi-player text-only roleplayed fights, with 'Non-com' clearly showing on the meter above my head, and then in comes Mr I Gotta Win, twin blades swinging as he wrecks our roleplay session by 'killing' the combatant roleplayers . He then spent ten minutes swinging at me, clearly perplexed by the blood splats coming from me and wondering why I didn't die like the others did. (That particular meter, set to non-com, still showed the blood splats, but you didn't die.) I just stood there, staring at him, as my fellow roleplayers bitched in IM about him, but by then it was too late. He'd ruined the session for us, and once he teleported out after realising he couldn't actually win because one of us was still standing, the rest of us gave up and went home, too.

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18 minutes ago, Skell Dagger said:

Each to their own :) I've always tried my best to adapt my RP to whatever the person or people I'm playing opposite are giving out.

I tried to do that with the Gor group, but it's hard to hide my nature, I think. I'm oppositional, I love irony, social commentary, satire and attention. I took a few shots at Gor while I was there. Though they were canonists, it was their canon, not Norman's. They chuckled at some of my observations and were a lovely group overall, but I don't think anyone thought I'd be a good fit. They really didn't seem displeased by my hour with them, and I did try to fit in, but there's only so far I can wrench myself out of shape before I lose interest.

Now that I think of it, virtually any RP that's got a well developed canon is going to be difficult for me. If you show me a rule book, the first thing I want to do is set it on fire.

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1 hour ago, Madelaine McMasters said:

I don't think para-RP would work for me. I'm never happy with what I write. Within seconds of writing anything, I see room for improvement (anything I post here that's longer than one paragraph probably shows that I've edited it.) I'd get caught up in my own undies in para-RP. It's easier to write one line, throw it into the fire and wait for a spark, then respond.

I draw a parallel with my experience engineering feedback control systems. The faster you can measure and respond, the less sophisticated your understanding of the system dynamics has to be.

This is me totally.  Even at work, every program/procedure I write, the minute I'm done I am modifying it.  Sometimes I will even have difficulty finishing because I stop so much to go back and change parts to make them better.

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I can heavily relate to the struggles involved with roleplaying. I have a love/hate relationship with RP, I love the concept of it but always seem to run into problems whenever I try to do it. The reason I am on SL is for the roleplay, I always heard that you could live essentially a second life and roleplay out various stories, meaning it fit my passion heavily to do said things. It definitely hasn't been the easiest of experiences. Since then I have traveled to plenty of RP sims, but generally find myself conflicted and need to move on. I am not a clubber, I tried to explore the world but got tired of bumping into ban lines, the only thing that interests me is RP.

One problem is often the rules involved. Many a time a rule has been in place that I am not sure how to interpret and makes me feel like that I couldn't RP in said sim without breaking it or having to conform my character to their rules. I am pretty limited by the fact that I like being relatively small (5.4 meters), resulting in many questioning if I am trying to *****. There are sims often telling me how to dress, how to fit in world, and how to read a bunch of documentation that seems to have grey areas in the midst of the rules. The biggest problem with dress code is that I prefer to use a mesh body. Beyond this, I am relatively poor, meaning I generally don't like spending Lindens on some outfit (especially if it turns out I am just going to be alone). If allowed by the sim (meaning adult with no dress code restrictions) I often will enter a sim in the nude. If the sim has any magical or sci-fi lore, I can use that to make an easy explanation for how I got to a place, I just teleported somewhere by some higher power that decided it wanted me in this new location (nudity of course fitting much like the Terminator series). Not only does this save me from having to hunt down outfits for every failed RP attempt, but it gives me the extra challenge of trying to find clothing in the new location, which gives me a great excuse to try to interact with people or an immediate goal to have upon entering the world (meaning a good excuse to explore around).

As might be assumed by the ***** rule, I often find myself in adult RP sims. I don't even care for the sexual content, I just am desperate for RP. Plus my favorite character tends to be human and, due to it being one of my favored methods of entering the world, one of the most welcoming things I can find. I definitely prefer this to something saying I must be wearing age-specific clothing that I cannot seem to find any logic behind until I have assimilated with the world that I know nothing about. Usually non-adult sims tend to be attached to another lore that I have no idea about and thus feel unwelcome. I go to a MLP sim, I have to be a pony, I can't be a lost human trying to find my way and thus has an excusable reason to have no idea about the lore of the world. Meanwhile on adult sims I have to be something with body parts, I was made unwelcome at one sim that supposedly welcomed all manner of individuals due to constantly being refused when I thought of various things I could be.

Another problem is that I often find RP sims to be empty. Many a time I will treat the sim like an abandoned city and start surviving on my own, breaking into houses for resources and otherwise taking what I need from a place where it appears nobody remains. I usually end up getting OC messages after someone comes to the sim and sees me in a house, saying it was IC locked and I wasn't allowed inside. Or that I wasn't allowed to touch X or Y. It is quite depressing, I try to make RP for myself and I usually risk getting banned.

Yet even when others are in the sim, they often are doing their own thing. Many will often log into a private room you aren't supposed to access and never come out so that I can ever RP with them. There have been some very nice encounters, but there have also been many of these instances. When you do run into people, you have to hope they actually remember they are supposed to be RPing, I have had many an individual try to give me landmarks and start telling me how to use them when I say I am trying to find my way off an area or something. I have had many a sim where I will be sitting on a bed and someone will start changing my poseball with no IC explanation. 

Oftentimes, the most depressing part is the fact that nobody will even bother to RP with me most of the time. I may be walking in forbidden areas with alarms blaring, nobody cares enough to even do anything about it. If someone will interact, it will be an OC of someone saying I am in an area that my character isn't allowed to go to. Say I press an elevator button and go to the barracks, I would just get a message that my character should be compliant with the rules. The people I do try to talk to tend to be AFK, which I tend to infer after standing around without doing anything for half an hour. Oftentimes there is many a sim where nobody is even in the RP area, everyone just sits in the OOC area and talks.

I have had good RP sessions, times where people will actually play along and we act out some story. Usually I have to be sitting at my computer for 10+ hours for that to occur however, something that is not ideal when I generally cannot do said things. I have gotten to the point where I often will install SL, try to interact with the world, get depressed at the lack of things going on, and uninstall SL again for a few months.

I am not a para RPer, at least not professionally. I try, but I just cannot find much to detail my surroundings in the midst of a normal conversation. When two people are standing still and talking, there just isn't much I can say. I also can relate to Talligurl, I tend to like to use my RP to accentuate what you cannot see rather than what you see. I also don't believe in describing what I am thinking as the other character should not know said information. Needless to say, I often give relatively short replies that make me feel bad for the effort the para-RPers put in, I just don't know how to lengthen it without resorting to thoughts.

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2 hours ago, kungaroo2010 said:

Needless to say, I often give relatively short replies that make me feel bad for the effort the para-RPers put in, I just don't know how to lengthen it without resorting to thoughts.

Warning: Long-arsed reply incoming! (I tried to find a spoiler text option but I don't think this forum has that, so everyone is getting a wad of text here. Apologies for the glazed eyeballs that those uninterested in my ramblings are about to endure!)

Actions, my friend. You don't need to be physically doing something (playing an animation, etc) inworld in order to spice up what feels like a dialogue back-and-forth that is so short it makes you feel uncomfortable. Your character can light up a cigarette (after patting their pockets, finding their lighter is out of fuel, digging deeper for an old matchbook, etc; all the while talking around those actions), or walk across to the lamp post and trace a finger over the number spray-painted on it as you speak (without actually walking over to it; just say that you're doing it). There are plenty of ways to slightly lengthen what feels like an uncomfortably short RP pose.

I have a page on my blog dedicated to my roleplay stuff. It's linked from my inworld profile and it's where I put all the basic stuff: limits, character sheets, etc. I also have a sample of my roleplay there for people to see, with the name of the other person ("James") changed. I won't post it all here, because it's pretty long (click here and scroll down if you want to read it all) but it was a pretty decent - if short - scene that took place on the ship Redemption in the now-defunct Venexia sim, and it shows how both "James" and I lengthened back-and-forth dialogue into a visual scene.

First up, here's just the dialogue as standalone:

Quote

 

“We had a Cain in the cage not long ago…it was…entertaining I suppose.”

"Huh. Did it taste good?" [ pause ] “Skell, in case Daros hasn’t mentioned me.”

"Hmm. He may have mentioned your name…but I’m afraid I’m awful with names.”

“He said something yesterday about a job, though buggered if he’d tell me what it was.”

“Ahh, now I remember. He suggested your name to run the Fish Stall…it is an important source of food for us…considering where we are now situated.”

"Fish. No wonder he wouldn’t tell me what it was.”

"Better you than me. I’m not much one for manual labor…or fishy..slimy things. I’m better suited for other things."

“Believe me, so am I. I think that if I eat much more fish I may develop scales. Smoke?"

 

And now, here it is with all the surrounding action. During all of this, neither of us moved; it was all just text:

Quote

 

James takes a few steps to stand behind the Captain’s wheel. “We had a Cain in the cage not long ago…it was…entertaining I suppose.”

“Huh.” Skell eyes the now-empty cage. “Did it taste good?” He shifts an amused glance toward the other man, then grins. “Skell, in case Daros hasn’t mentioned me.”

James “Hmms, He may have mentioned your name…but I’m afraid I’m awful with names.” he smiles slightly before turning to look out towards the city.

Skell doesn’t miss the lack of return introduction, but no sign of it registers on his face. One thumb flicks open the button on the small pouch at his belt and he digs inside for something. “He said something yesterday about a job, though buggered if he’d tell me what it was.” He pulls a small clay pipe from the pouch and peers into the bowl.

James hmms, drawing a hand slowly through his hair, tidying it up just a little. Gesturing with a nod of his head towards the Docks. “Ahh, now I remember. He suggested your name to run the Fish Stall…it is an important source of food for us…considering where we are now situated.”

“Fish,” Skell says slowly, almost under his breath. He laughs, shaking his head with a rueful smile. “No wonder he wouldn’t tell me what it was.” He makes as if to knock the pipe against the balustrade then thinks better of it, striding to the gunwale and tapping the bowl against that instead. Then he pulls a smaller leather pouch from his belt pack, opening it and taking a sniff. His face brightens.

James sighs, head tilted as he turns back to Skell. “Better you than me,” he smirks, “I’m not much one for manual labor…or fishy..slimy things.” he added with little emotion. Free hand shifting down to grasp the handle of the whip coiled at his waist, “I’m better suited for other things.”

“Believe me, so am I.” Skell pinches out a generous thumb-and-fingerful of sharp-smelling herb, rolling it into a soft ball before pushing it into the bowl of the pipe. “I think that if I eat much more fish I may develop scales.” He holds out the pouch. “Smoke?”

 

I suppose the difference between para-RP and non-para is that non-para reads like a scene in a screenplay (direction : dialogue) whereas para reads like a scene in a book. Sure, some people take para-RP to rather daft lengths, spitting out acres of exquisite prose and getting irritated when all they get in return is *smiles* followed by ten words of dialogue, but any roleplayer worth their salt will do their best, no matter who's playing opposite them, because those roleplayers know that RP is a shared experience, not one that benefits them alone.

In short (because holy TL;DR, Skell!) - hang in there and keep looking. And try a bit of action to pad out your dialogue the next time you're playing opposite a para-RPer and feel that you're not giving them enough in return :) 

Edited by Skell Dagger
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Very amazing Skell, I am thankful for your detailed explanation. I often use the eyes to try to spread it out, so I could definitely see some familiarity with the looking at various locales. But I see what you mean with the book-like mentality, just throw in some extra little motion to make the scene feel more natural. I guess my problem was that I never really thought of RP as a book, but more a screenplay as you described.

I shall definitely try a bit more and hopefully my future travels end up a bit more positive :)

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On 5/6/2017 at 2:11 PM, Alwin Alcott said:

so that makes the oldies better?... life evolves, so does SL... good old days are gone and never will be back.

I feel awful for saying this - but I've caught myself looking at Rezz-Dates a lot in the past year before interacting with people.

giphy.gif

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51 minutes ago, AmandaKeen said:

I feel awful for saying this - but I've caught myself looking at Rezz-Dates a lot in the past year before interacting with people.

giphy.gif

Have you heard PHC under Chris Thile? It's wonderful.

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When my brother and sister started playing SL years ago i wouldn't play it because it looked like crap. Eventually they got me in to playing it and i did it because things looked a heck of a lot better than how they did when they started playing it. Some times the old way sucks and you have to make room for new improvements to grab more peoples attention.

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On ‎3‎-‎5‎-‎2017 at 3:19 AM, Asadora Summers said:

Mmm I know what you mean, Xinian and I agree with your second sentence. I'm not sure what is going on, but I can only guess it has to do with the quality of people that log on these days. More and more people are referring to SL as a 'game' and it's not. I've been in SL for 11 years and never once have I thought it a game. Older residents tend to consider SL as a virtual world, in which it is, but the younger residents reflect that SL is a game. I think that is the problem. 

 

I totally agree with you Asadora. I feel the same after almost 11 years in SL

 

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7 hours ago, XxDELICIOUSLYKISSABLELLLxX said:

When my brother and sister started playing SL years ago i wouldn't play it because it looked like crap. Eventually they got me in to playing it and i did it because things looked a heck of a lot better than how they did when they started playing it. Some times the old way sucks and you have to make room for new improvements to grab more peoples attention.

People want different things from their online lives. Some - like you - want things to look great and won't consider even trying something if it looks "like crap". Others - like your brother and sister - take a risk on the crappiness and find something much deeper behind the visuals. They may have discovered the joy of selling something they made themselves, or the fun of dancing the night away in freebie flexi dresses and tuxedos, and socialising with people from all around the world, regardless of what they and those others (and their surroundings) looked like.

Two of my favourite games of the past couple of years are Stardew Valley and Starbound. I've seen hardened veterans of games such as COD and Witcher come to Stardew Valley for a bit of a breather, and then sink hundreds of hours into it because it gets under their skin and they can't let it go. Both SDV and Starbound are little pixellated games by indie developers (a single dev, in the case of SDV) and - by AAA standards - they look "like crap", but both of them have such a lot of heart and humour beneath their old-fashioned visuals that even those people who practically live in triple-A games can't resist them.

Lastly:

7 hours ago, XxDELICIOUSLYKISSABLELLLxX said:

Some times the old way sucks doesn't appeal to everyone.

There. I fixed that for you :)

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