Adam123 Gearz Posted April 17, 2017 Share Posted April 17, 2017 So its been my second day just playing around on blender, and i made a top hat. Now im just wondering how would i texture this? Or just make the texture and upload it, because it would obviously be mapped out just like the skins are on photoshop, i hope this makes sense its hard to explain. It would probably look like something like this but how would i do it? Or like get my item mapped out onto photoshop to make it myself Link to comment Share on other sites More sharing options...
Pamela Galli Posted April 17, 2017 Share Posted April 17, 2017 You need a tutorial on making Top hat texture in Blender. There is one. Link to comment Share on other sites More sharing options...
Adam123 Gearz Posted April 17, 2017 Author Share Posted April 17, 2017 9 minutes ago, Pamela Galli said: You need a tutorial on making Top hat texture in Blender. There is one. Will that teach me how to texture pretty much anything? I dont just want to learn how the top hat one would work but i know it might be a simple one to start off with Thank you for the reply Link to comment Share on other sites More sharing options...
arton Rotaru Posted April 17, 2017 Share Posted April 17, 2017 Search "Blender UV mapping" on Youtube. Link to comment Share on other sites More sharing options...
Rolig Loon Posted April 17, 2017 Share Posted April 17, 2017 (edited) You can apply the texture in Blender, but it's usually more practical to apply it in world, after you have uploaded the model. You'll pay for a texture upload (L$10) either way, but keeping them separate means that you won't have to pay for both a model upload and a texture upload each time you make a change. (For now, during testing, you can use the local textures option to avoid paying for a texture upload at all.) As you noted, once you have created a UV map in Blender and have assigned materials to the model, it doesn't matter when you apply the textures. ETA: And yes, you can export the UV map to your hard drive and then drop it into Photoshop to draw your texture with it as a template. Edited April 17, 2017 by Rolig Loon Link to comment Share on other sites More sharing options...
Adam123 Gearz Posted April 17, 2017 Author Share Posted April 17, 2017 1 hour ago, Rolig Loon said: You can apply the texture in Blender, but it's usually more practical to apply it in world, after you have uploaded the model. You'll pay for a texture upload (L$10) either way, but keeping them separate means that you won't have to pay for both a model upload and a texture upload each time you make a change. (For now, during testing, you can use the local textures option to avoid paying for a texture upload at all.) As you noted, once you have created a UV map in Blender and have assigned materials to the model, it doesn't matter when you apply the textures. ETA: And yes, you can export the UV map to your hard drive and then drop it into Photoshop to draw your texture with it as a template. Yeah i think i will do that, the problem is i need to know how to make the UV map itself. Thats the problem im stuck on Link to comment Share on other sites More sharing options...
Pamela Galli Posted April 17, 2017 Share Posted April 17, 2017 You followed the advice given above? Link to comment Share on other sites More sharing options...
Rolig Loon Posted April 17, 2017 Share Posted April 17, 2017 31 minutes ago, Adam123 Gearz said: Yeah i think i will do that, the problem is i need to know how to make the UV map itself. Thats the problem im stuck on Aha! I thought you had that part licked. No problem. As Pam says, you should work through Gaia Clary's tutorials on making mesh objects for SL with Blender. I suggest doing the Coffee Cup tutorial. If you want to get a quick peek at the UV mapping part, go directly to http://blog.machinimatrix.org/coffee-cup-tutorials/uv-mapping/ , which is step four in her set of tutorials on that example. It's really smart to go back and start on step one, though, so you see the full work flow. Link to comment Share on other sites More sharing options...
Adam123 Gearz Posted April 17, 2017 Author Share Posted April 17, 2017 Thank you for the replys guys, sorry im on my phone and things weren't loading correctly. Ill watch the tutorials now and see how it goes thank you again Link to comment Share on other sites More sharing options...
Chic Aeon Posted April 17, 2017 Share Posted April 17, 2017 (edited) From looking at your supposed texture (the black and orange bit) it looks like you are thinking in "sculpts" mode. So the first thing you likely need to do is clunk yourself on the head a few times and try NOT to think about sculpts. It is a whole different world. Note that there are MANY ways to unwrap just as there are MANY ways to model :D. You will find your favorites -- the same method doesn't work best for everything. Also try not to succumb to the Smart UV Project mode. It is SO NOT SMART - LOL. Medhue made a tutorial on how to unwrap a cap awhile back. Here it is: Edited April 17, 2017 by Chic Aeon Link to comment Share on other sites More sharing options...
Adam123 Gearz Posted April 17, 2017 Author Share Posted April 17, 2017 2 minutes ago, Chic Aeon said: From looking at your supposed texture (the black and orange bit) it looks like you are thinking in "sculpts" mode. So the first thing you likely need to do is clunk yourself on the head a few times and try NOT to think about sculpts. It is a whole different world. Medhue made a tutorial on how to unwrap a cap awhile back. Here it is: Thank you for the video, but no that isnt my texture i just googled "top hat texture map" and thats what came up, i think i understand it alot more now and will play around alot with it tomorrow! Link to comment Share on other sites More sharing options...
Chic Aeon Posted April 18, 2017 Share Posted April 18, 2017 @Adam123 Gearz LOL. Well never trust Google! It isn't QUITE all-knowing. Link to comment Share on other sites More sharing options...
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