greek Wingtips Posted April 3, 2017 Share Posted April 3, 2017 (edited) Am on my homestead and there is something blocking the entrance to my club, there is nothing on highlighted transparency and no objects prim showing from unknown folk, I log on and off a few times and rebooted sim too, does anyone have any ideas If you look at the photo I cannot walk towards the arrow, the 2nd photo you can see am standing on something but its not showing up Edited April 3, 2017 by greek Wingtips Link to comment Share on other sites More sharing options...
Pamela Galli Posted April 3, 2017 Share Posted April 3, 2017 Most likely a mesh object such as stairs is set to physics type convex hull. They should be set to prim or none. Link to comment Share on other sites More sharing options...
Klytyna Posted April 3, 2017 Share Posted April 3, 2017 7 minutes ago, Pamela Galli said: Most likely a mesh object such as stairs is set to physics type convex hull. They should be set to prim or none. Doesn't even have to be mesh, a sliced prim will do exactly the same if set Convex Hull, CH is great for simple objects where you don't have to walk 'inside' them, or in the case of prims, inside their original unsliced / untapered / unhollowed shape, and useful for lowering LI, but there's always that "can't walk into it" problem, check the mesh/prims in that area see which one is Convexed, often with multi part linksets, adding or removing from the linkset can cause some of the links to flip from prim/none to convex, especially root links, as those cannot have a type 'none'. Link to comment Share on other sites More sharing options...
Pamela Galli Posted April 3, 2017 Share Posted April 3, 2017 (edited) Most often when it is not only the root that is affected, the owner has unlinked the whole build, making every prim a root prim, and therefore convex hull. (And then the owner might even link all those back together.) Easy to do, when you think you have only one prim selected but have the whole build selected, before you hit unlink. I have done it. Not that long ago. Edited April 3, 2017 by Pamela Galli Link to comment Share on other sites More sharing options...
greek Wingtips Posted April 3, 2017 Author Share Posted April 3, 2017 Hi Folks, we removed the whole building and still cannot access the centre, this must be an Sl issue no? Link to comment Share on other sites More sharing options...
Aethelwine Posted April 4, 2017 Share Posted April 4, 2017 (edited) Have the sculpty mountains around the edge got set to something other than phantom? In Firestorm, under developer, render metadata, and bounding boxes... you might be able to work out the cause. Edited April 4, 2017 by Aethelwine Link to comment Share on other sites More sharing options...
Pussycat Catnap Posted April 4, 2017 Share Posted April 4, 2017 Items that are set transparent with 'alpha masking' will remain invisible even if you turn on 'show transparent objects' unless you also turn off 'basic shaders'. Did you try this? If this, and the bounding boxes solution fails... many years ago I had this issue until a rolling restart zapped something on the sim... Link to comment Share on other sites More sharing options...
greek Wingtips Posted April 4, 2017 Author Share Posted April 4, 2017 I have unticked shaders off and still cannot find the root of the problem I removed the whole building and still could not access the club house. any ideas what I can try next Link to comment Share on other sites More sharing options...
Pamela Galli Posted April 4, 2017 Share Posted April 4, 2017 (edited) I thought the sim surround idea would have been the problem. once years ago a customer had a ghosted object blocking part of her home, which behaved like your thing. I am not sure how the problem was solved, I figured a region restart. Edited April 4, 2017 by Pamela Galli Link to comment Share on other sites More sharing options...
Luna Bliss Posted April 4, 2017 Share Posted April 4, 2017 If restarting the sim didn't do it I'd put in a support ticket. I experienced the problem you're describing ages ago, and only a Linden could fix it. Link to comment Share on other sites More sharing options...
Bobbie Faulds Posted April 4, 2017 Share Posted April 4, 2017 Have you done any terraforming? There are times, if you raise the land then lower it, the collision coordinates for where you raised it are still there. I've had it happen a number of times and had to have LL come out. Just a thought Link to comment Share on other sites More sharing options...
Pussycat Catnap Posted April 5, 2017 Share Posted April 5, 2017 The terraforming thing only tends to stick for an hour or so. Until something 'passing scan' SL does passes by and scans. In all likelihood you have an actual ghost object... Something which the physics of SL thinks is there, but all other metrics do not. These are very rare... but it is what I had many years ago. They can sometimes go away on restarts - but I hear they usually take a support ticket to zap. Link to comment Share on other sites More sharing options...
greek Wingtips Posted April 7, 2017 Author Share Posted April 7, 2017 The sim lower and upper being the club lower being a forest and I have noticed this invisible extends from lower right up to upper, it's so weird. Link to comment Share on other sites More sharing options...
Qie Niangao Posted April 7, 2017 Share Posted April 7, 2017 (edited) I came to check and there are (at least) three objects involved, all owned by you (greek Wingtips) and created by "Lastat Daxter" whoever that may be. The first is overhead, so you'll bump into it if you fly up trying to get over the others. It's called "2066houtCast Display Board v3.4SET" and its origin is at <101.77910, 174.95700, 303.59920> . If you look at that location, though, there's nothing to be seen, so I suspect it's been scaled up to some vast size or something, so that location is in the middle of the otherwise invisible object. The other are unhelpfully called just "Object" (but again, they're also created by this "Lastat Daxter" so that might narrow the field) one's origin is at <122.00640, 199.65270, 236.30910> another at <80.91245, 169.39800, 239.20160> -- again, nothing obvious to see at those locations, and anyway they must be really huge, whatever they are. My suggestion would be to use Build / Pathfinding / Linksets and just return these objects by name and location, then maybe take them to a sandbox and see if they look like anything when rezzed while the Build Tool is open. If other problems remain after these are off the scene I can come back with the handy-dandy collider-detector I just scripted for this investigation, and see what further evils lurk behind these. Edited April 7, 2017 by Qie Niangao 4 Link to comment Share on other sites More sharing options...
Whirly Fizzle Posted April 7, 2017 Share Posted April 7, 2017 47 minutes ago, Qie Niangao said: I can come back with the handy-dandy collider-detector I just scripted for this investigation, and see what further evils lurk behind these. Qie, could I have a copy of the collider detector? Thanks in advance. Happy to buy it if you put it on the MP. Link to comment Share on other sites More sharing options...
Qie Niangao Posted April 7, 2017 Share Posted April 7, 2017 It's a pretty trivial script, so I'll just paste it here: key creatorQry; key ownerQry; default { collision_start(integer total_number) { list objDetails = llGetObjectDetails(llDetectedKey(0), [ OBJECT_CREATOR , OBJECT_OWNER , OBJECT_NAME , OBJECT_POS ]); creatorQry = llRequestAgentData(llList2Key(objDetails, 0), DATA_NAME); ownerQry = llRequestAgentData(llList2Key(objDetails, 1), DATA_NAME); llOwnerSay("collided with "+llList2String(objDetails, 2)+" at "+(string)llList2Vector(objDetails, 3)); } dataserver(key reqID, string data) { if (reqID == creatorQry) llOwnerSay("\t created by "+data); else if (reqID == ownerQry) llOwnerSay("\t owned by "+data); } } I used it in a long dimpled sphere that I wore wandering around bumping into things. Somebody with more patience might improve the reporting. 6 Link to comment Share on other sites More sharing options...
Lucia Nightfire Posted April 9, 2017 Share Posted April 9, 2017 Using uri's for owner & creator would be less overhead. Link to comment Share on other sites More sharing options...
Aislin Ceawlin Posted April 9, 2017 Share Posted April 9, 2017 SO glad this topic was posted, I seem to have multiple invisible objects rezzed on my platform that block me from moving, or it looks like I'm walking over something. Heading in to see if any of these tips will solve my problem. There was a day that I was going through my lost and found folder, and some objects seemed to rezz, but were invisible, highlight didn't help. I'm willing to bet something here will solve it!! Thanks all!! (I'll let you know if something here does work!) Link to comment Share on other sites More sharing options...
Aislin Ceawlin Posted April 9, 2017 Share Posted April 9, 2017 On 4/7/2017 at 0:35 PM, Qie Niangao said: I came to check and there are (at least) three objects involved, all owned by you (greek Wingtips) and created by "Lastat Daxter" whoever that may be. The first is overhead, so you'll bump into it if you fly up trying to get over the others. It's called "2066houtCast Display Board v3.4SET" and its origin is at <101.77910, 174.95700, 303.59920> . If you look at that location, though, there's nothing to be seen, so I suspect it's been scaled up to some vast size or something, so that location is in the middle of the otherwise invisible object. The other are unhelpfully called just "Object" (but again, they're also created by this "Lastat Daxter" so that might narrow the field) one's origin is at <122.00640, 199.65270, 236.30910> another at <80.91245, 169.39800, 239.20160> -- again, nothing obvious to see at those locations, and anyway they must be really huge, whatever they are. My suggestion would be to use Build / Pathfinding / Linksets and just return these objects by name and location, then maybe take them to a sandbox and see if they look like anything when rezzed while the Build Tool is open. If other problems remain after these are off the scene I can come back with the handy-dandy collider-detector I just scripted for this investigation, and see what further evils lurk behind these. Qie, THANK YOU!!!! Your suggestion seems to be the one to fix the problem I'm having!!! 1 Link to comment Share on other sites More sharing options...
greek Wingtips Posted April 10, 2017 Author Share Posted April 10, 2017 Am still no closer resolving this problem, I removed the items in question and still no luck, LL sent a unexpreance person to look and their thoughts were very very basic, so I had to reply to their Ticket and have it unresolved, this is really causing us a lot of grief Link to comment Share on other sites More sharing options...
Whirly Fizzle Posted April 10, 2017 Share Posted April 10, 2017 Fixed inworld 2 Link to comment Share on other sites More sharing options...
Pamela Galli Posted April 10, 2017 Share Posted April 10, 2017 2 hours ago, Whirly Fizzle said: Fixed inworld How? Link to comment Share on other sites More sharing options...
Whirly Fizzle Posted April 10, 2017 Share Posted April 10, 2017 Just now, Pamela Galli said: How? A light sprinkle of swearing, Qie's script above, Firestorm Area search, permission from Greek to return the offending object 3 Link to comment Share on other sites More sharing options...
Pamela Galli Posted April 10, 2017 Share Posted April 10, 2017 (edited) 27 minutes ago, Whirly Fizzle said: A light sprinkle of swearing, Qie's script above, Firestorm Area search, permission from Greek to return the offending object Right. Wondering what the problem was that prevented Greek from taking the objects himself when Qie found them for him. Edited April 10, 2017 by Pamela Galli Link to comment Share on other sites More sharing options...
Suzanne Weir Posted April 10, 2017 Share Posted April 10, 2017 Probably a mesh artifact? Either that or my ex is stalking you, he blocked me from a lot of stuff too....... Link to comment Share on other sites More sharing options...
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