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Pathfinding issues


Buffy Latzo
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Path finding has been disabled on our sim however, every time someone   terriforms or makes changes to the land a yellow triangle warning will appear -when you hover over it you get a  message that says (objects that move may not behave properly until region has been re-baked). I am not using pathfinding nor do i have any objects that use path finding, even after a restart of the sim anytime changes are made to the land this warning appears,  Any ideas  of what may be causing this even tho pathfinding is disabled?

rebake.PNG

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Whether you use pathfinding or not, the navmesh for your region is always ready to handle it.  When you do any terraforming, however, you are also changing the navmesh.  Therefore, you get that message, telling you that if you have any pathfinding going on, you'd better rebake the region.  If you don't, you can safely ignore the notice. 

If you ever plan on using pathfinding objects, you should actually do a lot more than just rebake the navmesh.  You will need to be sure that objects in the area are optimized for physics so that you don't end up with excessive load (and lag) on the servers.  See http://wiki.secondlife.com/wiki/Physics_Optimization

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Many people think disabling Pathfinding turns it off. It doesn't. It is very much like setting a region to No-Rez. No one can rez new prims. But, all existing prims still render. Nothing the server does changed. User 'permissions' changed.

Pathfinding scripts in objects will not run. Otherwise, all the server side Pathfinding is still in place.

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