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Blocking or prioritizing dialog menus in item


Daphne Klossovsky
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Senario:

I have a pair of shoes and two scripts, one for resize and one for colorchange/retexture. They are both no mod. The colorchange/retexture script can be used with a Hud by the same creator, the resize script only works via dialog menu when the object is clicked. In most viewers (imprudence, pheonix, kristens veiwer), when you click the shoe, both scripts have dialog menus, one on top of the other. If you want the second one, you can just hit ignore on the first. In viewer 2, when you hit ignore on the first, both of them close.

Question:

Is there a way to write a script that either prioritizes the order of the dialogs, or surpresses the retexture/recolor one so that it can only be used via the Hud? I need customers to be able to get to the resize script by clicking, the hud is fine for the other stuff.

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