LeslyWolfy Posted March 19, 2017 Share Posted March 19, 2017 Am not sure if am posting at the right place! (excuse my english! ) Am having a bit of a problem, the other day I bought what it seems.. a faulty AO, after turning it off, my default walk animation seems choppy and lags everytime, I have a beasty computer and a nice internet conection, so thats not a problem, all the other animations work smoothly, turning,jump,fly, those seem fine, except for my walk animation, I also tried to using other walk animations!... but seems to me that it still playing the default choppy walk animation.. I tried restarting, uninstalling, clearing cache and all the other fixes but no luck.., am using the newest version of firestorm btw AND people notice my walk animation work fine, but I still can't use other walk animations.. 1 Link to comment Share on other sites More sharing options...
Medhue Simoni Posted March 19, 2017 Share Posted March 19, 2017 I'm not totally sure what the problem is, but it sounds like a common bug that I've seen related to using the llsetanimationoverride script function. If you take off that AO, and relog, then you should be fine. Link to comment Share on other sites More sharing options...
Noel Loordes Posted April 6, 2020 Share Posted April 6, 2020 (edited) I am seeing that some issue with some bento tails and wings now Though in my case the issue was an incompatibility between the firestorm AO (which I didn't turn on intentionally) and the wings. Disabling it removed the issue for me. In hindsight probably unrelated to the original issue, but I leave this here as a hint for others coming to this thread with the same problem. ... or not, I think the problem returned shortly after, or maybe I misjudged it as being solved in the first place. Edited April 6, 2020 by Noel Loordes Link to comment Share on other sites More sharing options...
Noel Loordes Posted April 10, 2020 Share Posted April 10, 2020 (edited) I found a fix specifically for when the issue is caused by an ZHAO-II based AO. Acquire a modifiable version of the "ZHAO-II-core" script. (In my case version 7-29.1). In the control(key ...) event handler, Comment out the lines if ( haveWalkingAnim ) { llStopAnimation( "walk" ); llStopAnimation( "female_walk" ); } Replace the "core" script in the attachment with the modified one. Edited April 10, 2020 by Noel Loordes 1 Link to comment Share on other sites More sharing options...
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