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Flat out of ideas.


Anna Nova
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I'm making a door in blender 2.78.  It has a curved frame, I made it as a half-half, and then used mirror modifier in x and y to make the final shape.  I have carefully (and over and over) checked that all the verts on the facing side are in the same plane.  Yet when I look at it in blender in Object the face exhibits shading.  If I export it to Aditi, I see this as a shading on the face.  It's most noticeable in the two stiles, and worse in sl.  I can hide it with a dark texture, but I want it light.

What am I doing wrong?

58cb9d00b4997_blender-door-081354.thumb.png.2534813964976752b1afb56b9d5c8d23.png58cb9d12a58cb_aditi-door-081354_001.thumb.png.44c2bd7d59d65a0423847009c7c744b3.png

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Sometimes after using the mirror modifier (or another modifier) you need to apply location, rotation and scale to get things back to "normal" shading. I don't see that much these days but I remember when I started out it happened OFTEN. Obviously something I was doing then and not doing now. :$ .

 

You could also use an edge split modifier on the door and that should solve the issue. It may or may not give you a look that you want however.

 

 

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