Anna Nova Posted March 17, 2017 Share Posted March 17, 2017 I'm making a door in blender 2.78. It has a curved frame, I made it as a half-half, and then used mirror modifier in x and y to make the final shape. I have carefully (and over and over) checked that all the verts on the facing side are in the same plane. Yet when I look at it in blender in Object the face exhibits shading. If I export it to Aditi, I see this as a shading on the face. It's most noticeable in the two stiles, and worse in sl. I can hide it with a dark texture, but I want it light. What am I doing wrong? Link to comment Share on other sites More sharing options...
Pamela Galli Posted March 17, 2017 Share Posted March 17, 2017 (edited) You can either change the shading to flat, or add edge loops at the top and bottom and sizes. Edited March 17, 2017 by Pamela Galli Link to comment Share on other sites More sharing options...
Anna Nova Posted March 17, 2017 Author Share Posted March 17, 2017 Doh! I knew that (once). Now I'm not sure how I ever got it to smooth! Thanks a heap. Anna. Link to comment Share on other sites More sharing options...
Chic Aeon Posted March 20, 2017 Share Posted March 20, 2017 Sometimes after using the mirror modifier (or another modifier) you need to apply location, rotation and scale to get things back to "normal" shading. I don't see that much these days but I remember when I started out it happened OFTEN. Obviously something I was doing then and not doing now. . You could also use an edge split modifier on the door and that should solve the issue. It may or may not give you a look that you want however. 1 Link to comment Share on other sites More sharing options...
Anna Nova Posted March 22, 2017 Author Share Posted March 22, 2017 (edited) Thanks Chic. I didn't know about the edge-split modifier, and it does seem to do a reasonable job. I'm meticulous about checking the scale and rotation! Edited March 22, 2017 by anna2358 Link to comment Share on other sites More sharing options...
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