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twoDx : normal - skew - uniform distributions


ellestones
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across the street I came across a discussion about skew, normal and uniform distributions for use  in LSL game code

as this is a new forum interface and as I have started over again recently then for my first post under my new tag I will repost on here what I posted over there

+

a 2-die multi-face method that skews from a normal distribution at one end to a uniform distribution at the other end

integer twoDx(integer a, integer b, integer m)
{
   integer n = ((integer)llFrand(a) + (integer)llFrand(b)) % m;
   if (a > b) // skew low
      return m - 1 - n;     
   return n;
}

default
{
   state_entry()
   {
      list counts;
      integer i;

      integer rounds = 500;

      integer die1 = 5;
      integer die2 = 6;
      integer magnitude = 10;

      for (i = 0; i < magnitude; i++)
         counts += [0];
      for (i = 0; i < rounds; i++)
      {
         integer value = twoDx(die1, die2, magnitude);
         counts = llListReplaceList(counts,[llList2Integer(counts, value) + 1], value, value);
      }
      for (i = 0; i < magnitude; i++)
         llSay(0, (string)i + ": " + llList2String(counts, i));		
   }
}

distributions for magnitude = 10 and one die having 5 faces

twoDx(5,6,10) :: normal  
values: 0 1 2 3 4 5 6 7 8 9
counts: 1 2 3 4 5 5 4 3 2 1

twoDx(5,7,10) :: skew hi
values: 0 1 2 3 4 5 6 7 8 9
counts: 2 2 3 4 5 5 5 4 3 2

twoDx(8,5,10) :: skew lo
values: 0 1 2 3 4 5 6 7 8 9
counts: 3 4 5 5 5 5 4 3 3 3

twoDx(5,9,10) :: skew hi
values: 0 1 2 3 4 5 6 7 8 9
counts: 4 4 4 4 5 5 5 5 5 4

twoDx(5,10,10) :: uniform
values: 0 1 2 3 4 5 6 7 8 9
counts: 5 5 5 5 5 5 5 5 5 5

 

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