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2 sets of animation?


AkumaShadowWolf
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AkumaShadowWolf wrote:

Does anyone happen to know, if I were to equip 2 separate avatars whether I would have access to two skeletons?

I have to clear up a misunderstanding here: you can't have two skeletons. The skeleton is part of the system body you wear and you only have one of them.

Everything else are attachments to the base avatar. Fitted mesh, Bento or not, can use the bones of the skeleton but they don't have any themselves.

 


AkumaShadowWolf wrote:

Example, a stand alone avatar and a separately purchased set of bento wings.

As long as two animations don't try to animate and/or lock the same bones at the same time, you should be fine. If there is a conflict, you may have to be a bit careful how you set animation priorities when you upload.

Running several animations at the same time has always been standard procedure in SL and Bento didn't change that. If you want to, select Avatar -> Animation Info in the Develop menu. That'll give you a list of all animations your avatar is running and you'll be amazed how many there are.

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To further clear things for you, if you have 2 avatars yes, each avatar has a seperate skeleton, as each avatar account is seperate from another.

If you want to be a human avatar sometimes and say an animal avatar another time, you could do this with one avatar and just have different skins, shapes and body attachments as well as animations to wear for each kind of avatar.  You can also have the two accounts and use the human one at times, and the animal at other times, or both at once if your computer is capable of running two viewers at one time.

One thing that can't be done is to buy just one set of say animations that can be used by both avatars at the same time or that can be passed back and forth between the two avatars unless the permissions on the item include transfer permissions.

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