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Jazi Jules

Tail Animation creation with Blender

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So I got completely sick of running around Google and finding 9 year old tutorials on how to get an animation set up. I want to make a friend a twin-tail and I figured since I know how to rig and animate in Blender, I would animate it as well. But what I want to know is that if I make the animation in Blender and attach it to the tail in SL, will the animation still work?

And if that doesn't work, what is the best way to make and attach an animation to something like a tail. I prefer not to have to do the prim hiding trick since I don't want to lag him or anyone else with extra prims.

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Following this topic because I'm fighting with this thing now.

I made a model (a unicorn cosplay with tail), rigged and animated it in Blender. The animation in Blender works very well, but when I export the animation to Second Life, the animation is messed up.

And it occurs with any bone, even with the "old" ones. I tried to animate the avatar leg, and it messed too :/ I'm using the lastest Blender version (2.78a, from Steam)

I started to work with animations today, let's see what I can find. I remember I had some fights to make Blender models works right with Unity (game engine) and I see that I will do it again. Blender doesn't likes me :P

There is a video of what happens with my model: 

Note: I'm not using Avastar and I don't want to use it.

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Ok, I'm back.

I've spent all the afternoon searching for it. Blender doesn't export the BVH in the way Second Life requires, and none of the solutions I've found worked. Scripts for Blender, third-part applications, everything give an error with the latest version of Blender.

So, I gave up with Blender, downloaded the Poser files from here, imported it into DAZStudio 4.9, and made a test animation. The BVH exporter of DAZ even has a "Compatible with Second Life" option. And it worked nicely. But with the old skeleton. Now I'll create the model for the Bento skeleton.

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