You can use either Blender or 3DS Max...or in fact, any 3D modeling program that can export models in the Collada (.dae) file format.
By the way, since you'd be using Blender to create actual meshes, not sculpty weight maps, you might find it to be a lot more friendly to Second Life than your previous experience.
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Lindal Kidd
You can use either Blender or 3DS Max...or in fact, any 3D modeling program that can export models in the Collada (.dae) file format.
By the way, since you'd be using Blender to create actual meshes, not sculpty weight maps, you might find it to be a lot more friendly to Second Life than your previous experience.
EDIT: This is an old page (2008) but it shows a detailed procedure for exporting a .dae file from 3DS Max: http://create.bluemars.com/wiki/index.php/3ds_Max_-_Basic_Guide_to_Exporting_.DAE_File The current version of Max may have features that make this easier.
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