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3DS Max 2017


Athalon Klamath
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i noticed on the log in screen that the image shown is of Maya. can i build and import creations with 3ds max? and how? i used to use blender years back but at that time you had to do all kinds of tweaking in order to get sculpties to import into SL. i no longer have blender. i now have 3ds max and would very much like to give it a try.

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You can use either Blender or 3DS Max...or in fact, any 3D modeling program that can export models in the Collada (.dae) file format.

By the way, since you'd be using Blender to create actual meshes, not sculpty weight maps, you might find it to be a lot more friendly to Second Life than your previous experience.

EDIT:  This is an old page (2008) but it shows a detailed procedure for exporting a .dae file from 3DS Max: http://create.bluemars.com/wiki/index.php/3ds_Max_-_Basic_Guide_to_Exporting_.DAE_File  The current version of Max may have features that make this easier.

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