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Bento in a standard (non-mesh) body

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I have been told by someone who owns bento mesh hands that the bento animations do not work with the standard avi hands. Is this true? If so, why? I thought it was the standard avi bones that moved the mesh hand fingers.

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Lvddawter wrote:

I have been told by someone who owns bento mesh hands that the bento animations do not work with the standard avi hands. Is this true? If so, why? I thought it was the standard avi bones that moved the mesh hand fingers.

Hand and face animations for the base avatar body don't use bones but what are called "morphs." They are hardwired into the viewer and modify the base avatar by simple commands. Until Bento, there were no "finger bones" at all.

Any mesh, including the base avatar mesh, will only respond to "bones" if it's "rigged" to them - i.e., the various polygons of the mesh are assigned to move along with those bones. The base avatar isn't going to be rigged to the new bones because of the chance that this will cause strange and unexpected behavior with all the things created over the years that don't expect the fingers/face to move that way.

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