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wildie101

why are my simple box textures deviding diagonally on my uploads

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change the offset, the textures are set to 1 per face, but most likely the offset is  -0.5 or +0.5

set that to 0 ..ór if the offset is 0, set it to 0.5 /- 0..5

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change the offset, the textures are set to 1 per face, but most likely the offset is  -0.5 or +0.5

set that to 0 ..ór if the offset is 0, set it to 0.5 /- 0..5

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Why are you uploading a "simple" box when you can create one in world?  Is it mesh?  If so it may be the way you made the mesh or mapped it for textures.

Edited to add: If you want 2 boxes to make one prim, simple rez a box in world, set it to convex hull under the features tab in the edit box and then link them together.  They'll be only one prim when linked.

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If you are creating this box in an external modeling program like Blender, you need to create a UV map so the texture "knows" how you want to apply it to the mesh surface.

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