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[Bento/3DsMax/Avastar/Blender]


Cherry Hotaling
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Has anyone been able to successfully export from 3ds max to sl a rigged or fitrigged item for bento?

I cant seem to export anything from 3ds max with bento bones. My guess is that the problem is you cannot set the "Bone Affect Limit" higher than 100 and there are a lot more bones than 100 in bento. I know if you use the dae exporter built in max it will ignore bones not weighted.

In the past I have gooten around this by setting the Bone affect limit to 52 or whatever the fitrigged bone count was and setting all the bone weights to 0 in the weight table for one vert.

Does anyone know of another method of exporting from 3dstudio max to dae that will export all the bones for SL?

(I even tried exporting from 3ds max as fbx and importing it into blender for avastar, It says that the bones are not there)

 

Thanks

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