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Quinn Reinerman

Resizing Script for Non-Linked Object

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You could certainly write one, but it would have to be a more complex script.  After all, when you write a resizer for a link set the local positions of the various links are known (or easily discoverable).  When you resize the entire linkset, you can reposition each of the links properly so that they still fit together.  If you didn't do that, the links would all be smaller (or larger) but still in their original positions, like an exploded model.  To write a resizer for a non-linked collection of prims, you'd have to do the same thing but the scripting would be more laborious.  Someone may have done that, but I don't know of a resizer like that myself.  You could of course try to attract a scripter to write one by posting in the InWorld Employment forum.

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Never come across one 'in the wild' but any half decent mod one (check script library) should work as long as its duplicated across all the non linked objects and they all listen on the same channel and the comms are set up to cover distance between (in its most basic form).

Nice change from having to make sure different objects only respond to their own :)

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An object is either one prim or a link-set
So a non-linked object must be one prim which is best resized in the viewer's editor
Did you mean coalesced objects?

 

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I was assuming that's what the OP meant:  select several prims at once and then click a button somewhere to resize all of them.  It's an interesting challenge, even if you neglect the part about also resizing the distances between them.  The only solution I can see quickly is the one that Mikka suggests -- put a separate resizer script in each one and then trigger them with a chat message.  That seems like a lot of effort and is does require some foresight. 

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