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Problems with Micro/Macro mesh avatars


Shushie
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So, I'm working on making micro/macro (tiny and huge avatars) sizes for a mesh avatar I'm making. I made some during the early stages, and they worked fine. Now that I'm pretty close to release I made them again, the micro works okay (sinks into ground on some animations though, even the default crouch. Is there any way to deal with this?), but the macro, although it appears as large as I want it to, won't stay above the ground even at the heightest shape hover height. Previously the macro worked fine, so I'm wondering if I've messed something up?

 

I'm using blender, and I scale only the armature (everything else follows along with it). Then I apply scale and rotation- I also tried applying location but that didn't help.

 Here's an example of what I mean:

Help would be much appreciated, thank you very much for your time! :) <3<3<3

 

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