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Creating mesh hair in Second Life?
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Rolig Loon
Except for the few who can afford to shell out hundreds of dollars for professional software like Maya, most modelers for SL use Blender. It's versatile, free, has routines that are tailored to SL, and most of the tutorials aimed at modelling for SL were written for Blender users. Also, if you ask specific questions in the Mesh forum, you'll find that the most knowledgable people giving advice there are Blender people.
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