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Posted

Hello!

 

I been working on a mesh avatar and i'm having some issues making it fitted.

Now I do know that only hitting "Fully Fitted" is not gonna do it and there's a balance and lots of work to do to make it behave properly, but it's a good start so I'm doing that, and as soon as I'm doing that, the head of the legacy mesh under it goes up and gets bigger, having watched the whole playlist of Gaia about fitted mesh I believe it's not a normal behavior and there must be something wrong in my set up.

 

Here it is in images: 

Before I hit "Fully Fitted": https://gyazo.com/5ea1adc362feacf87c5f19179020c8fc

After I transfer to fully fitted: https://gyazo.com/5892d83cfa5770f4671150b748f3bbc6

 

Result in world: https://gyazo.com/6783fdf7ba4409920cb66ec5beac62f8

(How it normaly is: https://gyazo.com/36ff47921bdc278c99b3187fcd7a5550 )

 

As you can see it appears to be spaghettified or something after I convert to fitted.

In blender the legacy shape gets bigger, and in SL it's the body that gets thinner compared to the shape.

 

What am I doing wrong?

I really want to make this body fully fitted but I might only be able to partly fit it if I can't figure that out.

 

Thank you

Posted

If you talk about Avastar-1: That issues was supposed to be fixed in Avastar 1.7-3 If it still happens then please send us a report.

If you talk about Avastar-2.0-23: That is a known issue and we have fixed it and it becomes available in the next update.

Posted

Thank you, I was using 1.7.2

just updated to 1.7.3 and it works as expected.

 

I have v2 but it's not yet ready/recommended right? Is there an estimated time frame for when there will be a production ready version? I want to play with Bento hehe

 

Thanks again!

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