sierrathevamp Posted December 1, 2016 Share Posted December 1, 2016 Does anybody know of some type of security that sections off a part of a building but not another part, I managa a clinic and we need something that helps our patients privacy wise, also, i dont want anyone to just hop in and jump on the furniture and that's that :\ Thanks, Link to comment Share on other sites More sharing options...
Syo Emerald Posted December 1, 2016 Share Posted December 1, 2016 The only option would be to have the rooms on seperate parcels and turn off the option to have avatars visible from outside the parcel and then you could also install a security tool to eject everyone from that parcel...but you probably won't archieve a level of privacy one would have in a real life clinic, that thing simply doesn't exist in SL. Link to comment Share on other sites More sharing options...
Callum Meriman Posted December 1, 2016 Share Posted December 1, 2016 Script wise it is trivial to look for a porson's position in the sim and if "inside a room" send them a RP style message or even teleport them home. If you use experiences you can also track the location on their camera and give them a "please don't peek through the curtains" warning. Do you know a scripter? Ask them for help. If not, ask in the wanted area of the forums. Link to comment Share on other sites More sharing options...
KonishiPolis Posted December 3, 2016 Share Posted December 3, 2016 What you want is a dividing wall with a door in it. Next to that door you place a roleplay bouncer to match the roleplay clinic with its roleplay professionals with roleplayed qualifications servicing roleplay patients. (I will guess that your fees to exploit these broken people are not roleplayed though) Link to comment Share on other sites More sharing options...
Christin73 Posted December 3, 2016 Share Posted December 3, 2016 Gentek has a door system where you can set certain doors to group or have a code key pad where only staff knows the code to. Thats what most RP departments use. Link to comment Share on other sites More sharing options...
Amethyst Jetaime Posted December 4, 2016 Share Posted December 4, 2016 Walls and Locking doors provide no security against someone determined to get in. Anyone can get through them with a little bit of thought. A secuirty orb or a seperate parcel under the area to be protected with ban lines are the only way to be sure only those that are not supposed to get in can't. Link to comment Share on other sites More sharing options...
Qie Niangao Posted December 4, 2016 Share Posted December 4, 2016 sierrathevamp wrote: ... also, i dont want anyone to just hop in and jump on the furniture and that's that :\ If you mean that literally, a script in fact can very selectively detect avatars sitting on your furniture (as opposed to just standing around), and then eject* them from the parcel. Of course furniture itself has always been able to tell who's sitting on it, but instead of needing a script in each item of furniture, a centralized script can monitor llGetAgentList then use llGetObjectDetails to not only find whether they're located in the area of interest (OBJECT_POS) but also what if anything they're sitting on (OBJECT_ROOT) -- and then maybe llGetObjectDetails(OBJECT_OWNER) of that object to make sure it's your furniture they're jumping on. *... or teleport them home, if you're a sociopath. Link to comment Share on other sites More sharing options...
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