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Best way to assign weights?


Brian88888
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So.....I am learning how to assign weights. I have a Maitreya kit now, and am using Avastar on Blender to assign weights to my meshes. I am not getting desired results. Sleeves turn into the body and dresses start tearing at the knee between the legs, once worn. That is the best I get after 'Bind to Armature' with weights from 'meshes' and then 'Create Empty Groups'. I have tried a lot of combinations (from bones and then copy from Avastar,etc, etc), with varying results, most dont end up giving weights which SL recognizes as having weights, or I end up having too many bones. Whats the solution here? Is my designer kit rig faulty?

Glad if anyone can help me!

N.B. Will attach screenshots if needed.

 

 



 

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It is important that you get the initial weights from the Maitreya kit. Taking the weights from Avastar is a very bad idea because those weights are optimized for the System avatar.

Even after you copied the weights from Maitreya you still have to tweak them significantly. Especially long skirts and dresses need to be tweeked a lot. We have some documentation for how to do this in principle:

http://avastar.online/reference/create-an-attachment/

As the document says:

 

This topic is not difficult,
it is only hard to explain.
 
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