Jump to content

Best way to assign weights?


Brian88888
 Share

You are about to reply to a thread that has been inactive for 2140 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

So.....I am learning how to assign weights. I have a Maitreya kit now, and am using Avastar on Blender to assign weights to my meshes. I am not getting desired results. Sleeves turn into the body and dresses start tearing at the knee between the legs, once worn. That is the best I get after 'Bind to Armature' with weights from 'meshes' and then 'Create Empty Groups'. I have tried a lot of combinations (from bones and then copy from Avastar,etc, etc), with varying results, most dont end up giving weights which SL recognizes as having weights, or I end up having too many bones. Whats the solution here? Is my designer kit rig faulty?

Glad if anyone can help me!

N.B. Will attach screenshots if needed.

 

 



 

Link to comment
Share on other sites

It is important that you get the initial weights from the Maitreya kit. Taking the weights from Avastar is a very bad idea because those weights are optimized for the System avatar.

Even after you copied the weights from Maitreya you still have to tweak them significantly. Especially long skirts and dresses need to be tweeked a lot. We have some documentation for how to do this in principle:

http://avastar.online/reference/create-an-attachment/

As the document says:

 

This topic is not difficult,
it is only hard to explain.
 
Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 2140 days.

Please take a moment to consider if this thread is worth bumping.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...