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How do you make Giant Avatars Mesh with Physic using only Blender?


SakuraTakahashi
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Basically you:

  • select your rig in Object mode,
  • then scale it up to your likes.
  • Finally you apply scale
  • and export your mesh as usual.
  • When you import to SL you need to enable "with joint positions"

Take care: i found that giants > 8 meters get issues with the Hover (they sink into the ground)

This video is somewhat outdated, but it still applies when you do not work with Avastar:

 

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