Jump to content

How do you make Giant Avatars Mesh with Physic using only Blender?


SakuraTakahashi
 Share

You are about to reply to a thread that has been inactive for 2660 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

Basically you:

  • select your rig in Object mode,
  • then scale it up to your likes.
  • Finally you apply scale
  • and export your mesh as usual.
  • When you import to SL you need to enable "with joint positions"

Take care: i found that giants > 8 meters get issues with the Hover (they sink into the ground)

This video is somewhat outdated, but it still applies when you do not work with Avastar:

 

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 2660 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...