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Mesh physics changes when object is edited in-game?


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I have created a simple doorway and when I rezzed it for the first time, I could walk through it with no problem. However, when I copy and paste the appropriate dimentions onto the edit menu to re-size it in-game, it automatically become inpassable. Why does this happen and is it a bug? Thanks in advance.

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If the physics is triangle-based (not "Analyzed") and your editing reduces any dimensioin to less than 0.5m, the server secretly changes the physics shape type tp Convex Hull, so that you can no longer go through the door.

(You cannot see the change in the physics shape display setting. You can see it if you make the object a static pathfinding object and rebake the navmesh).

The solution is either to increase the small dimension, by stretching or adding geometry, or to "Analyze" the physics shape.

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