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Script stops working after linking


ColeJohnsenn
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Hello togehter !

im trying to make an object that is surrounded by other small floating (hovering) objects. I used this script for the small objects.

default {
state_entry() {
integer p = 0;
for (; p < 15; ++p) {
llSetPos(llGetPos() + <0,0,0.025>);
}
state floatdown;
}
}

state floatdown {
state_entry() {
integer p=0;
for (; p < 15; ++p) {
llSetPos(llGetPos() - <0,0,0.025>);
}
state default;
}
}

 

It works fine but as soon as i link the small object with the big middle on (the root one that shouldnt float) all of them stop floating !

Can someone please help me?

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Read the description of llGetPos and llSetPos in the wiki. What you see?

llGetPos will return the region coordinates

llSetPos expects the region coordinates if the script is in an unlinked prim or root.
If in a child prim it expects the local coordinates. (relative to the root prim)

Since you try to use the region coordinates that will be far over the 10m limit and nothing happens.

What can you do? There are alot of different solutions. For example you can calculate the local coordinates:

   llSetPos( llGetPos() - llGetRootPosition() + <0,0,0.025>);

or less clumsy:

   llSetPos( llGetLocalPos() + <0,0,0.025>);

Your script doesnt care for rotations, that's probably the next addon.

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