SirFency Blackheart Posted April 4, 2011 Share Posted April 4, 2011 I downloaded my avatar head via the Advanced/Character/Meshes and Morphs tool. I took it into maya and it looked as it did in SL I then made a slight change to the mesh as a test and re-uploaded the .obj Whe it apeared in SL the model change kept but the uvs were all messed up. Has anyone ever been successfull using this process? If so whats the trick? Link to comment Share on other sites More sharing options...
Rhonda Huntress Posted April 4, 2011 Share Posted April 4, 2011 I have not even looked at meshes at all, yet. There is a forum set up just for meshes, tho. http://community.secondlife.com/t5/Mesh/bd-p/Mesh Have you looked in there, yet? They may be able to let you know what is going on. Link to comment Share on other sites More sharing options...
SirFency Blackheart Posted April 4, 2011 Author Share Posted April 4, 2011 Im not talking about the mesh feature. I have had no issues with getting meshes into world. Im talking about the Meshes and Morphs menu in the Phoenix Viewer. Link to comment Share on other sites More sharing options...
Rhonda Huntress Posted April 4, 2011 Share Posted April 4, 2011 LOL OK. I guess that's different. Have you tried getting help from the Phoenix web site? Link to comment Share on other sites More sharing options...
Burtrum Forester Posted April 5, 2011 Share Posted April 5, 2011 I might be on the wrong track here -- If you're having trouble with texturing it check the uv map to be sure how it lays on the model. If you have a head/face texture to put on it, apply it to the sculpt in Maya. You might can adjust the points in the uv map to get the texture to apply ok. Burtrum Link to comment Share on other sites More sharing options...
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