Jump to content

Custom avatar


SirFency Blackheart
 Share

You are about to reply to a thread that has been inactive for 4769 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

I downloaded my avatar head via the Advanced/Character/Meshes and Morphs tool. I took it into maya and it looked as it did in SL I then made a slight change to the mesh as a test and re-uploaded the .obj Whe it apeared in SL the model change kept but the uvs were all messed up. Has anyone ever been successfull using this process? If so whats the trick?

Link to comment
Share on other sites

I might be on the wrong track here --

If you're having trouble with texturing it check the uv map to be sure how it lays on the model. If you have a head/face texture to put on it, apply it to the sculpt in Maya. You might can adjust the points in the uv map to get the texture to apply ok.

 

Burtrum

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 4769 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...