I'm having a hard time picturing what HUDs look like when they are "scrambled or jumbled", so I have an even harder time knowing what to recommend. Maybe a screen shot would help.
HUDs are not particularly special objects. They are nothing more than scripted prims or mesh things that attach to your screen instead of being rezzed on the ground in world. I can't imagine why HUDs would get scrambled if nothing else does. The only observation I'd make is that if you look at http://www.intel.com/content/www/us/en/support/graphics-drivers/000005526.html , you'll see that Intel only provides drivers for that chip with Windows 10 if you are using 64-bit software.
If you want to provide extra information or need to clarify your question, click on the Options link in the upper right corner of your question and select EDIT. Please do not start a new thread. Doing that makes it hard for us to see what other people have already suggested, and it pushes other residents' questions off the page.
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Rolig Loon
I'm having a hard time picturing what HUDs look like when they are "scrambled or jumbled", so I have an even harder time knowing what to recommend. Maybe a screen shot would help.
HUDs are not particularly special objects. They are nothing more than scripted prims or mesh things that attach to your screen instead of being rezzed on the ground in world. I can't imagine why HUDs would get scrambled if nothing else does. The only observation I'd make is that if you look at http://www.intel.com/content/www/us/en/support/graphics-drivers/000005526.html , you'll see that Intel only provides drivers for that chip with Windows 10 if you are using 64-bit software.
If you want to provide extra information or need to clarify your question, click on the Options link in the upper right corner of your question and select EDIT. Please do not start a new thread. Doing that makes it hard for us to see what other people have already suggested, and it pushes other residents' questions off the page.
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