Jump to content

Looking for Roleplayers

You are about to reply to a thread that has been inactive for 1683 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

Looking for people to rp as a giant, giant-kin, or viking.... for more info please IM me in world at tichman2 aeon


Ordning of Jotunheimr
"For honor and glory to anaam the all father, we will watch his offspring and protect them with all that we can and provide for them"
~~~~~~All Giants do have a humanoid form when out of there element mainly to protect the sim for lag reason~~~~~
The ordning is the social structure to which all giants adhere. it is similar to a class-based society, but is much more specific, assigning a social rank to each individual. Therefore, each individual giant knows which others giants are inferior and superior to himself, and no giants are equal to other giants.

Each type of giant uses a different combination of skills or qualities to determine the ordning. Giants believe excelling in these skills to be the purpose of their lives. Annam All-Father, creator of giants, is seen as the ultimate in each of these skills. In all cases, advancement is made by challenging a superior, but different type of giant use different systems and restrictions upon advancement. It is considered an evil (maug) act to show disrespect to a superior giant. This can be mocking, betrayal, disobedience or a number of other behaviours.

The ordning applies to individual tribes, but it is an insult to treat a higher-ranked giant from another tribe as an inferior. Between different types of giant, there is a totally separate system, and even the lowest ranked giant of one type is superior to the highest ranked giant of an inferior type, but importantly, it is not considered evil to betray a giant of another type, merely rude. Titans are the highest in the ordning, followed by storm giants, cloud giants, fog giants, fire giants, frost giants, stone giants, mountain giants, hill giants, ettins, giant-kin and finally ogres.


Rules of the Ordning of Jotunheimr
-A set of rules are places upon a tablet of stone upon the side of the throne of the King.-

1. Jotann are creatures of Wisdom but strength, so any fight among brothers and sisters can be solved with a challenge of battle outside the very lands of the kin. The Duel is of honor, so is one on one, as to avoid inside faction wars.

2. Any non Jotann creature that is not 'Proven' or considered an ally of the kin may not receive a respectful treatment and can be judged about their intentions by anyone of the kin. The information of this arriving the King, Queen or Hersir is a must.

3. We are builders and forgers and creators even if we also are fighters. Anyone with a proposal for any of these tasks, can be considered a neutral party and therefore a potential customer.

4. Giants can and will most of the time ask for Tribute for the races weaker than them, many will provide such and some others might cause conflict. This is a measure to collect Proven people to our kin.

5. Anyone whom attacks a Jotunn without a reason, be it verbally, physically or by the effects of magic or substances shall be considered a foe, and will and can be Hunted by any member of the Kingdom of Giants, even Proven can participate of it

Other Races
There are many races that have been blessed by anaam the all father and have been watched over by the giants, these races have there own formal hierarchy but they submit to the giants and anaam the all father

• Aasimar - Aasimar bore the mark of their celestial touch through many different physical features that often varied from individual to individual. Most commonly, aasimar were very similar to humans, like tieflings and other planetouched. Nearly all aasimar were uncommonly beautiful and still, and they were often significantly taller than humans as well.
While several aasimar were immediately identifiable as such, others were even less distinguishable than tieflings from their human ancestors, commonly standing out with only one unusual feature. Most aasimar had pupil-less pale white, gray, or golden eyes or silver hair, but those descended from planetars could also have emerald skin, while those descended from avoral celestials might have feathers mixed in with their hair. Those descended from ghaeles often had pearly opalescent eyes. Solar-descended aasimars often had brilliant topaz eyes instead or silvery or golden skin and devas with couatl or lillend lineage most commonly had small, iridescent scales. Many aasimar also had a light covering of feathers on their shoulders, where an angel's wings might sprout. As in tieflings, aasimar bloodlines could sometimes run dormant for generations, reemerging after being hidden for some time.

•Genasi were physically similar to humans in many ways, standing between 5'7" and 6'2" on average, just slightly taller than the average human. Weighing between 130 and 225 lbs on average, genasi were often also a fair bit heavier, though not significantly so. In all other ways, genasi were very distinctive from their human cousins. Genasi were in a constant state of elemental energy, having no “neutral” state they could fall back on. Each genasi had a native elemental state, known as a “manifestation,” which was passed down to them through their ancestry. A few learned to master more than one manifestation. Unlike many planetouched races, genasi generally took pride in their unusual features

•Dwarves are a short race, as their name implies, standing from 4'3" – 4'9" (1.3 – 1.45 meters) on average, with gold dwarves a bit shorter.What Dwarves lack in height they make up for in bulk; they are, on average, about as heavy as humans. A dwarf can weigh anywhere from about 160 – 220 lbs (73 – 100 kg). Dwarven males are a bit taller and heavier than their female counterparts. Like humans, dwarves have a wide variety of skin, eye, and hair colors, typically pale among shield dwarves and deeply tanned or brown amongst gold dwarves. Hazel eyes are common throughout the race, with blue eyes more common amongst shield dwarves and brown or green eyes found amongst the gold dwarves

•Humans - Humans are widespread, can be found in most regions and, in general, are fierce and disagreeable, which can sometimes lead certain other races to view them with contempt. They are renowned for their diversity and ambition, and although they lack specialization, they can excel in many areas.

•Orcs - Orcs vary in appearance, based on region and subrace, but all share certain physical qualities. Orcs of all kinds usually have grayish skin, coarse hair, stooped postures, low foreheads, large muscular bodies, and porcine faces that feature lower canines that resemble boar tusks. Many also have wolf-like ears that are pointed on the ends, similar to elves. Orcs are roughly the same size as humans.

•Fae - Fey were creatures from the Feywild. Many were typified as having supernatural abilities and a connection to nature or to some other force or place. The language of the fey was called Sylvan. Fae, or faeries, as many liked to be called, were creatures of any size, shape, texture, or smell, that exemplified and inhabited natural wonder. They went by many names, like "Green Folk", "Fair Folk", "People of Peace", sometimes "Wee folk". They were ruled by noble eladrins and other archfey.

Types of Giants


• Cloud Giant - is a large member of the giant race. Cloud giants have vision that extends into the infrared (although this is not infravision) which allows them to see particularly well through fog and cloud. They also have an excellent sense of smell. Cloud giants are sky-dwelling giants with pale skin and sky-blue hair. Adults are about 18 feet tall and weigh about 5,000 pounds. They tend to dress in flowing cloud-colored robes and fine jewelry.
These giants prefer to live in the tallest mountains, or even higher if possible. Those with magical talent often create floating castles or cities in which to dwell, held aloft in the sky atop a mass of clouds. Cloud giants all possess some control over their namesake, being able to summon forth a cloud of fog and mist at will.

• Storm Giant - A storm giant stands over 20 feet tall and weighs 12,000 lbs., they tend to wear fine tunics and belted sandals. When they enter battle, storm giants don bronze breastplates and Corinthian helmets.
Storm giants are the most powerful of giant-kind; their power is near that of the ancient titans. Much like a violent storm, a storm giant is prone to sudden bouts of violence and mood swings. They are brutal and dangerous foes who wield the power of weather and can hurl lightning with a gesture.
Storm giants make their homes on isolated islands or along coastal regions of the world. Despite their temperamental behavior, these beings are the most civilized of the giant races. They will even engage in trade with communities of small folk.

• Frost Giant - Almost always evil creatures, these giants stand 15' (4.6m) tall and weigh around 2800lbs (1270kg). They have white skin and either blue or dirty yellow hair and wear skins or pelts, along with jewelery they own. Their eye color usually matches their hair color. In combat, frost giants will hurl rocks and then close in with battleaxes. They are immune to cold, but particularly vulnerable to fire, and have low-light vision. Their power visual senses extend into a higher end of the visible spectrum, allowing them to see more easily through snow and blizzards than other creatures. They will take prisoners if possible.

• Hill Giant - Hill giants were short and stocky in comparison to other giants. They were extremely muscular, capable of hurling boulders up to 300 lbs. through the air. The reason hill giants appeared to be more muscular than other giants was because of their shorter limbs, but taller giants, such as fomorians, were still much more powerful.

• Stone Giant - Adult stone giants average about 12 feet in height and weigh 1,500 pounds. Stone giants prefer to fight using ranged weapons such as boulders but if forced into melee they wield gigantic stone clubs. Stone giants have an excellent sense of smell and have infravision to 200 feet (60 m).

• Fire Giant - Fire giants are around 12' (3.66m) tall and dwarf-like in appearance and build, with orange or red hair and very dark skin, weighing around 7,000lbs (3175kg). They prefer to live in hot environments like volcanic areas, either in caverns or castles, and exist in societies often led by a king or a queen. Their clothing is usually flame-coloured or black, and singed, and their armor is steel. Fire giants will use magically flaming weapons if possible, and attack with rocks heated in fire or lava. They favour the taking of captives and will often take payments from less powerful creatures in the surrounding area in exchange for not attacking them. Although fire giants are immune to fire, they are particularly vulnerable to cold. A fire giant's vision is particularly well adapted to cope with the shimmering associated with high temperatures

•Craa'Ghoran giant - Rare stone giant offshoots created when earth elemental energy warped and twisted their ancestors. They can glide and walk right through stone like earth elementals and raise walls of stone from the ground with their supernatural powers. They resemble tanned, bestial and deformed versions of stone giants.

•Desert giant - In the past desert giants were numerous and lived in the deserts of Zakhara, but their number was decreased by a curse of the gods, which slowly but steadily turns them to stone. Being they are shepherds, they often travel with their herds. In the past they had built a great civilization but it has since succumbed to the ravages of time. Many desert giants, even the young often have an aged appearance due to the constant exposure to desert storms. They have dark hair and blue eyes, which turn brown before the giant turns to stone. The females cover their faces in a veil. They can live to about 400 years old and typically stand 17” tall and weigh about 7,000 pounds

•Death giant - Once elemental beings, Death giants relocated to the Shadowfell, where they evolved as soul-harvesting creatures. They now have little or no ties to the Elemental Chaos and rarely associate with other kinds of giants.

•Eldritch giant - These ancient giants spend their years seeking out fragments of knowledge.

•Jungle giant - subsist on a diet composed entirely of meat. Jungle giants roam the jungles of Zakhara quickly hunting all the prey in an area before quickly moving on to the next stretch of jungle. Jungle giants stand 18’ tall and can weigh up to 3,000 pounds. Male jungle giants typically stand shorter than females. Jungle giants can live to 200 years old. With light green hair and yellow skin, their lean but powerful frames blend easily into the jungles they call home. Every jungle giant carries all necessities required for life in the jungle, as well as any valuables they possess with them. They speak their own language plus those of any nearby humanoids. Some jungle giants will tattoo themselves, file their teeth to points and wear feathered headdresses to appear as frightening as possible. Jungle giants wear little clothing to provide ease of movement when fighting or stalking in the jungle. They will camouflage themselves when hunting dangerous prey.

•Ocean giant - A merfolk-like giant that can assume a more humanoid form to walk on land.

•Reef giant - Reef giants had white hair and coppery skin. They were more barrel-chested than other giants from swimming through the ocean water.

•Sand giant - A people of disciplined, honorable giant desert dwellers who live in stable communities which are often isolated.

•Sun giant - A grim, nomadic desert-dwelling giant that survives by raising livestock.

• Ettin - Ettin are giants with two heads that are capable of independent thought and can each control one arm for attacking. Typically, an ettin fights with two weapons, such as a morningstar and javelin

• Firbolg - The firbolg is a reclusive type of giant-kin that prefers to avoid contact with other sentient races. They are the most intelligent of the giant-kin. Amongst their own kind, they live in colonies, which are usually found in forests or caverns and watched by guard towers. Although they do farm, they prefer a more hunter-gatherer lifestyle, rather than the brigand/raider lifestyle of many other giants. Firbolgs resemble humans, and the males sport great, thick beards. Their skin is pink, and their hair, though it comes in many colors, is usually either red or blonde. Firbolgs see the wearing of armor as cowardly, and thus; do not wear armor.

• Voadkyn - are a kind of giant-kin sometimes also known as wood giants. Voadkyn resemble wood elves and have a kinship with them. A large population live with the wood elves and the treants in the Cold Wood. They have the ability to magically disguise themselves as any humanoid or giant creature. Voadkyn believe themselves to be superior to the other giants and giant-kin and believe that they are unfairly placed near to the bottom of the ordning in terms of racial status. They dislike jovial behaviour and prefer brooding and silence. Voadkyn respect their forest environment and take it upon themselves to tend to it, creating vast landscaped gardens and large labyrinths.

• Verbeegs - were giant-kin and were also sometimes known as human behemoths because they resembled humans more than any other giant race. Verbeeg were accomplished spear fighters. A verbeeg was usually chaotic neutral or chaotic evil. They were typically smarter than most other types of giants, and were often found leading or bullying hill giants and ogres.They used their extreme cunning to their advantage where possible.The treacherous nature of verbeegs made such treachery the primary skill where the ordning was concerned. To advance in ranks, a verbeeg had to discredit or defeat a superior, by violence or any other means. Verbeegs had no concept of ownership and believed that everything was owned by everyone, so they took whatever they wanted without pause to think about it.

• Fomorians - are the "most hideous and wicked of all giantkind." They are hideously deformed and misshapen, but the random positioning of their sense organs gives them keen perception. Fomorians have no loyalty beyond those they fear and seek the enslavement of all creatures, particularly other fey.

•Cyclopes are one of the smallest type of giant-kin, standing only 12 ft (3.7 m) and weigh 1200 lb (544.3 kg), but are as strong as the average stone giant. Both males and females are bald and have spiked heads instead of hair. Cyclopes have earthy skin tones that blend with their surroundings. Their eye tends to be the same as the color of their skin. The most peculiar and distinguishing thing about cyclopes is the fact that they only have one large eye in the middle of their forehead. This eye is rumored to cause fear in any who look at it. Their one-eye gives them poor depth perception therefore they can't use missile weapons very well

•Ogres appeared as giant humanoids with very muscular bodies and large heads. They stood between 9 and 10 feet tall and could weigh 600 to 650 lbs

Link to post
Share on other sites
You are about to reply to a thread that has been inactive for 1683 days.

Please take a moment to consider if this thread is worth bumping.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...