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how to make full perm mesh clothes with you as creator


mariska Fotherington
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Whether you can show as the creator depends on how the item was provided to you.

If you got the mesh form within SL then you probably can't. Many selling full perm mesh provide a link to a Collada file (.dae) that you upload as mesh. This later process then labels the mesh with you as the creator.

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If you purchaes templates without the dae files, or if you prefer not to upload the mesh yourself, you can attach a small invisible (fully transparent) prim to the mesh.  Make sure the prim created by you is the root prim (last linked).  Set this prim to 100% transparency.  

This is a particularly important step if you are going to use a third party texture/colour HUD, as most require the root prim, that the scripts go into, to be created by you.

Also, please when you have finished texturing your items and taken them into your inventory, prior to boxing up or putting into a folder, attach them one at a time to a body part other than right hand!  It's a small thing, but it does make a difference not to have the default attachment point overloaded :)

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As others have suggested, the answer is as simple as linking your mesh model to a new prim (probably small and transparent) that you created yourself.  As long as the new prim is the root of the new linkset, you'll show as the creator.  Please note, however:

1. Changing the root of the linkset may confuse any scripts in the original (for color/texture change, sounds, transparency, etc).

2. Some wearable items may not attach the way you expect.

3. Changing the creator on items may be interpreted as an IP violation.  Check the wording of any license that the mesh creator may have attached to the item as you bought it, just to be sure.

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