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Qavimator Animations "float around" when brought in-world


Lavinia Godenot
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I am new to animating and Qavimator.  My first animation worked as it should.  However, all attempts at a wall sit are unusuable because the animation floats around in the air when previewed or brought in world.  I've checked my position over and over and it is still in Qavimator.  In SL, it looks like being tossed and turned on water. 

I am starting with a T-pose and have touched every joint in Frame 2 to move it slightly.  I also copy Frame 2 and drop it on top of the black bars at the end of the frames (on frame 600).  Anyone have any ideas?  Appreciate any advice!! Thank you!

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Most of the joint floating will be exactly that - the joints were rotated from default. It's the only time it's happened to me, and occasionally I will have missed one joint, or it didn't take.

 

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